index.jade 2.4 KB

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  1. html
  2. head
  3. link(rel='icon' href='app/editor/static/preview-templates/favicon.ico')
  4. meta(charset='utf-8')
  5. title=title
  6. meta(name='viewport' content='width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1')
  7. meta(name='apple-mobile-web-app-capable' content='yes')
  8. meta(name='full-screen' content='yes')
  9. meta(name='screen-orientation' content='portrait')
  10. meta(name='x5-fullscreen' content='true')
  11. meta(name='360-fullscreen' content='true')
  12. meta(name='renderer' content='webkit')
  13. meta(name='force-rendering' content='webkit')
  14. meta(http-equiv='X-UA-Compatible' content='IE=edge,chrome=1')
  15. link(rel='stylesheet' href='app/editor/static/preview-templates/style.css')
  16. block head
  17. body
  18. // block toolbar
  19. // include ./toolbar.jade
  20. // div.content#content
  21. // div.contentWrap
  22. // div.wrapper#GameDiv
  23. // canvas#GameCanvas
  24. // div#splash
  25. // div.progress-bar.stripes
  26. // span
  27. // div#bulletin
  28. // div.inner#sceneIsEmpty= tip_sceneIsEmpty
  29. // div#recompiling
  30. // span Recompiling scripts, please wait for refresh...
  31. include ./ccc-devtools/index.html
  32. script(type='text/javascript').
  33. function getQueryString(name) {
  34. var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)", "i");
  35. var r = window.location.search.substr(1).match(reg);
  36. if ( r != null ){
  37. return unescape(r[2]);
  38. }else{
  39. return null;
  40. }
  41. }
  42. window.__zero__={packageID:getQueryString("p")||"1"}
  43. script(type='text/javascript' charset='utf-8' src='settings.js')
  44. script(type='text/javascript' charset='utf-8' src='preview-scripts/__quick_compile__.js')
  45. script(type='text/javascript' charset='utf-8' src='app/editor/static/preview-templates/boot.js')
  46. script(type='text/javascript' charset='utf-8' src='/socket.io/socket.io.js')
  47. script(type='text/javascript').
  48. window.__socket_io__ = window.io;
  49. // window.CC_PHYSICS_CANNON = #{enableCannonPhysics};
  50. // window.CC_PHYSICS_BUILTIN = #{enableBuiltinPhysics};
  51. if enableDebugger
  52. script(type='text/javascript' charset='utf-8' src='app/node_modules/vconsole/dist/vconsole.min.js')
  53. script(type='text/javascript' charset='utf-8' src='app/engine/bin/' + cocos2d)
  54. if enableDebugger
  55. script(type='text/javascript').
  56. vConsole = new VConsole();