game.js 2.0 KB

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  1. var window = $global;var cc = window.cc = window.cc || {};var b2 = window.b2 = window.b2 || {};var sp = window.sp = window.sp || {};var dragonBones = window.dragonBones = window.dragonBones || {};var __globalAdapter = window.__globalAdapter = window.__globalAdapter || {};var __cocos_require__ = window.__cocos_require__;var Image = window.Image;var HTMLCanvasElement = window.HTMLCanvasElement;var HTMLImageElement = window.HTMLImageElement;var ImageBitmap = window.ImageBitmap;var document = window.document;var DOMParser = window.DOMParser;var performance = window.performance;var XMLHttpRequest = window.XMLHttpRequest;var WebSocket = window.WebSocket;var __extends = window.__extends;var __assign = window.__assign;var __rest = window.__rest;var __decorate = window.__decorate;var __param = window.__param;var __metadata = window.__metadata;var __awaiter = window.__awaiter;var __generator = window.__generator;var __exportStar = window.__exportStar;var __createBinding = window.__createBinding;var __values = window.__values;var __read = window.__read;var __spread = window.__spread;var __spreadArrays = window.__spreadArrays;var __await = window.__await;var __asyncGenerator = window.__asyncGenerator;var __asyncDelegator = window.__asyncDelegator;var __asyncValues = window.__asyncValues;var __makeTemplateObject = window.__makeTemplateObject;var __importStar = window.__importStar;var __importDefault = window.__importDefault;var __classPrivateFieldGet = window.__classPrivateFieldGet;var __classPrivateFieldSet = window.__classPrivateFieldSet;
  2. "use strict";
  3. import cloud from '@tbmp/mp-cloud-sdk';
  4. require('./ccRequire');
  5. require('./adapter-min.js');
  6. __globalAdapter.init();
  7. require('./cocos/cocos2d-js-min.js');
  8. __globalAdapter.adaptEngine();
  9. require('./src/settings');
  10. // Introduce Cocos Service here
  11. require('./main'); // TODO: move to common
  12. // Adjust devicePixelRatio
  13. cc.view._maxPixelRatio = 4;
  14. // Release Image objects after uploaded gl texture
  15. cc.macro.CLEANUP_IMAGE_CACHE = true;
  16. cloud.init({
  17. //test、online
  18. env: 'test'
  19. });
  20. window['cloud'] = cloud;
  21. window.boot();