SevDataMng.ts 3.3 KB

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  1. import { gameMethod } from "../common/gameMethod";
  2. import { SevBack } from "../common/Xys";
  3. export default class SevDataMng {
  4. static initSevback() {
  5. }
  6. static sevBackUpdate(_old: SevBack, update: SevBack): SevBack {
  7. if (update == null) {
  8. return _old
  9. }
  10. //拷贝一份 避免改到原数据(不能拷贝,玩家数据大的影响性能)
  11. let old = _old//gameMethod.objCopy(_old)
  12. let updateCp: SevBack = gameMethod.objCopy(update);
  13. if (old == null) {
  14. old = {}
  15. }
  16. for (const key1 in updateCp) {
  17. if (old[key1] == null) {
  18. old[key1] = updateCp[key1];
  19. // continue;
  20. }
  21. //不是obj,直接忽略
  22. if (typeof updateCp[key1] != "object") {
  23. continue
  24. }
  25. for (const key2 in updateCp[key1]) {
  26. if (old[key1][key2] == null) {
  27. old[key1][key2] = updateCp[key1][key2];
  28. // continue;
  29. }
  30. if (key2 == "a") {
  31. old[key1][key2] = updateCp[key1][key2];
  32. continue;
  33. }
  34. if (key2 == "u") {
  35. if (old[key1]["a"] == null) {
  36. old[key1]["a"] = updateCp[key1][key2];
  37. continue;
  38. }
  39. for (const _id in updateCp[key1][key2]) {
  40. old[key1]["a"][_id] = updateCp[key1][key2][_id];
  41. }
  42. continue;
  43. }
  44. if (key2 == "d") {
  45. if (old[key1]["a"] == null) {
  46. old[key1]["a"] = {};
  47. }
  48. for (const _id in updateCp[key1][key2]) {
  49. delete old[key1]["a"][_id]
  50. }
  51. continue;
  52. }
  53. //看第三层是不是aud,不是不管
  54. let isAud = false;
  55. for (const key3 in updateCp[key1][key2]) {
  56. if (key3 == "a") {
  57. isAud = true;
  58. old[key1][key2][key3] = updateCp[key1][key2][key3];
  59. }
  60. if (key3 == "u") {
  61. isAud = true;
  62. if (old[key1][key2]["a"] == null) {
  63. old[key1][key2]["a"] = updateCp[key1][key2][key3];
  64. break;
  65. }
  66. for (const _id in updateCp[key1][key2][key3]) {
  67. old[key1][key2]["a"][_id] = updateCp[key1][key2][key3][_id];
  68. }
  69. }
  70. if (key3 == "d") {
  71. isAud = true;
  72. if (old[key1][key2]["a"] == null) {
  73. old[key1][key2]["a"] = {};
  74. }
  75. for (const _id in updateCp[key1][key2][key3]) {
  76. delete old[key1][key2]["a"][_id]
  77. }
  78. }
  79. continue;
  80. }
  81. if (!isAud) {
  82. old[key1][key2] = updateCp[key1][key2]; //只有两层 全覆盖
  83. }
  84. }
  85. }
  86. return old
  87. }
  88. }