GuideModel.ts 8.1 KB

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  1. import { default as Gamecfg, default as gameCfg } from "../../common/gameCfg";
  2. import { GuideDoGuide, GuideDoGuidePram, GuideSkipGuides, GuideSkipGuidesPram } from "../../common/Xyc";
  3. import GameDataCenter from "../GameDataCenter";
  4. import IDataModel from "../../frameWork/model/IDataModel";
  5. import { SevBack } from "../../common/Xys";
  6. import { gameMethod } from "../../common/gameMethod";
  7. import EventMng from "../../manager/EventMng";
  8. import { GuideEvent } from "../const/EventConst";
  9. import { GuideType, OpenType } from "../const/TypeConst";
  10. export default class GuideModel extends IDataModel {
  11. constructor() {
  12. super('guide');
  13. this.init()
  14. }
  15. isOpenGuide: boolean //是否开启引导
  16. isShowing: boolean
  17. guideId: string //引导Id
  18. guideIndex: number //引导索引
  19. finishEvents: { [id: string]: number } = {} //功能引导未完成重启后要从头开始引导,前端记录下事件
  20. isChargesListShow: boolean;//存主界面左边列表开启状态
  21. //初始化数据
  22. init() {
  23. this.isShowing = false
  24. this.guideId = ""
  25. this.guideIndex = 0
  26. this.isOpenGuide = true;
  27. }
  28. doSevback(result: SevBack): void {
  29. }
  30. doEvent(result: SevBack): void {
  31. }
  32. isFinishGuide(): boolean {
  33. if (!this.isOpenGuide) {
  34. return true
  35. }
  36. let actGuide = GameDataCenter.sevBack.actGuide
  37. return actGuide.a?.list?.["10027"] != null
  38. }
  39. //检测引导是否满足条件
  40. checkCanDrama(id: string): boolean {
  41. let conf = gameCfg.guideInfo.getItem(id)
  42. if (!gameMethod.isEmpty(conf)) {
  43. const element = conf.way
  44. switch (element) {
  45. case '1'://进入游戏
  46. break
  47. case '2'://完成指定引导
  48. if (!this.checkIsSave(conf.variable[0].toString())) {
  49. return false
  50. }
  51. break
  52. case '3'://完成指定主线任务
  53. // if (!GameDataCenter.task.TaskIdIsFinish(conf.variable[0].toString())) {
  54. // return false
  55. // }
  56. break
  57. case '4'://获得指定主线任务
  58. let actTaskMain = GameDataCenter.sevBack.actTaskMain;
  59. if (actTaskMain.id != conf.variable[0]) {
  60. return false
  61. }
  62. break;
  63. case '5'://击杀第几章第几关的boss(需要在关闭结算界面后触发)
  64. let actZhangjie = GameDataCenter.sevBack.actZhangjie?.a;
  65. if (Number(actZhangjie.zjid) != conf.variable[0] && actZhangjie.bossxb != conf.variable[1]) {
  66. return false
  67. }
  68. break
  69. }
  70. }
  71. return true
  72. }
  73. //检测当前任务引导的任务是否完成
  74. checkCurTaskGuide() {
  75. let conf = gameCfg.guideInfo.getItem(this.guideId)
  76. if (!gameMethod.isEmpty(conf)) {
  77. let way = conf.way
  78. if (way == '3' && GameDataCenter.task.TaskIdIsFinish(conf.variable[0].toString())) {
  79. return true
  80. } else {
  81. return false
  82. }
  83. }
  84. return false
  85. }
  86. //是否已保存步骤 10000
  87. checkIsSave(id: string) {
  88. let idTemp = id
  89. if (idTemp.slice(0, 3) == "100") {
  90. //新手引导
  91. let actGuide = GameDataCenter.sevBack.actGuide
  92. return actGuide.a?.list[id] != null
  93. } else {
  94. //功能引导
  95. // return this.finishEvents[id] != null
  96. let actGuide = GameDataCenter.sevBack.actGuide
  97. return actGuide.a?.list[id] != null
  98. }
  99. }
  100. //检测当前引导类型是否全部完成
  101. checkGuideEventFinish(guideEvent: string) {
  102. let confDramaList = gameCfg.guideInfoList.getItemList(guideEvent)
  103. if (gameMethod.isEmpty(confDramaList)) {
  104. //没有该功能的引导。
  105. return false
  106. }
  107. for (const key in confDramaList) {
  108. const element = confDramaList[key];
  109. //新手引导如果保存了步骤要过滤
  110. if (!this.checkIsSave(element.id)) {
  111. return false
  112. }
  113. }
  114. return true
  115. }
  116. saveGuide(cb: Function = () => { }, canshu?: any[], failcb: Function = null) {
  117. this.finishEvents[this.guideId] = 1
  118. if (GameDataCenter.sevBack.actGuide.a?.list[this.guideId] != null) {
  119. cb()
  120. return
  121. }
  122. let param: GuideDoGuidePram = {
  123. id: this.guideId,
  124. canshu: canshu || []
  125. }
  126. this.send(GuideDoGuide.url, param, (result: SevBack) => {
  127. if (result.type == 1) {
  128. cb(result)
  129. } else {
  130. if (failcb) failcb()
  131. }
  132. }, null, 1, true)
  133. }
  134. //下一步引导 默认不传,传了就是跳转到该引导
  135. nextGuide(guideType: string, cb?: Function, guideId?: string, param?: any[]) {
  136. if (this.isShowing && this.isOpenGuide) {
  137. if (!gameMethod.isEmpty(guideId)) {
  138. this.guideId = guideId
  139. }
  140. this.saveGuide((result: SevBack) => {
  141. if (GameDataCenter.guide.guideId == "20906") {
  142. console.log('这步引导,回调成功后,不马上进行下一步引导');
  143. } else {
  144. EventMng.emit(GuideEvent.CLOSE_GUIDE)
  145. EventMng.emit(GuideEvent.GUIDE_EVENT, guideType)
  146. }
  147. cb && cb(result);
  148. }, param)
  149. }
  150. }
  151. /**批量保存引导id 让服务端直接记录完成 用于批量跳过步骤*/
  152. saveGuideArray(guideType: string, guideIds?: string[], cb?: Function) {
  153. let param: GuideSkipGuidesPram = {
  154. ids: guideIds,
  155. }
  156. this.send(GuideSkipGuides.url, param, (result: SevBack) => {
  157. if (result.type == 1) {
  158. EventMng.emit(GuideEvent.CLOSE_GUIDE)
  159. EventMng.emit(GuideEvent.GUIDE_EVENT, guideType)
  160. cb && cb(result);
  161. }
  162. }, null, 1, true)
  163. }
  164. //下一步引导 默认不传,传了就是跳转到该引导
  165. nextGuideOpen(guideType: OpenType, cb?: Function, guideId?: string, param?: any[]) {
  166. this.nextGuide("evt_guide_" + guideType, cb, guideId, param)
  167. }
  168. /**判断引导是否触发 */
  169. checkNextGuide(type: OpenType) {
  170. return this.isShowing && GameDataCenter.page.checkOpen(type, false) && !this.checkGuideEventFinish("evt_guide_" + type) && this.checkIsCurrentGuide(type)
  171. }
  172. /**判断引导是否触发 */
  173. checkNextGuide2(event: GuideType) {
  174. return this.isShowing && !this.checkGuideEventFinish(event) && this.checkIsCurrentGuide(null, event);
  175. }
  176. //触发特殊引导
  177. checkOpenGuideSpec(guideId: string, noSave?: boolean) {
  178. //判断第一次关闭阵法,触发剧情引导
  179. let actGuide = GameDataCenter.sevBack.actGuide
  180. if (gameMethod.isEmpty(actGuide.a?.list[guideId])) {
  181. let conf = gameCfg.guideInfo.getItem(guideId)
  182. if (gameMethod.isEmpty(conf)) {
  183. console.error("找不到引导配置 id = ", guideId)
  184. return
  185. }
  186. this.guideId = guideId
  187. EventMng.emit(GuideEvent.GUIDE_EVENT, conf.event)
  188. if (!noSave)
  189. this.saveGuide()
  190. }
  191. }
  192. /**当前的guideId是否是该OpenType的引导*/
  193. checkIsCurrentGuide(openType: OpenType, guideEvent?: string): boolean {
  194. let guideList = gameCfg.guideInfoList.getItemList(gameMethod.isEmpty(guideEvent) ? "evt_guide_" + openType : guideEvent);
  195. for (let key in guideList) {
  196. if (guideList[key].id == this.guideId) {
  197. return true;
  198. }
  199. }
  200. return false;
  201. }
  202. }