PageModel.ts 7.1 KB

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  1. import Gamecfg from "../../common/gameCfg";
  2. import { gameMethod } from "../../common/gameMethod";
  3. import { UpList } from "../../common/Xys";
  4. import FguiMgr from "../../frameWork/fgui/FguiMgr";
  5. import { FguiClass } from "../../frameWork/fgui/mvc/FguiView";
  6. import IDataModel from "../../frameWork/model/IDataModel";
  7. import UIHelp from "../../logic/ui/UIHelp";
  8. import { I18n } from "../../utils/I18nUtil";
  9. import { OpenType } from "../const/TypeConst";
  10. import GameDataCenter from "../GameDataCenter";
  11. export default class PageModel extends IDataModel {
  12. constructor() {
  13. super("page");
  14. }
  15. /**
  16. * 切换到主页时检查的ui
  17. * 功能开启时也会调用
  18. */
  19. // readonly CheckUI: FguiClass<any>[] = [];
  20. jumpTo(id: string) {
  21. let conf = null;//Gamecfg.jumpInfo.getItem(id);
  22. if (conf == null) {
  23. if (CC_PREVIEW) console.warn("跳转信息不存在,id:", id);
  24. return;
  25. }
  26. if (!this.checkOpenAll(conf.goto as OpenType, true)) return;
  27. try {
  28. // this.jumpToByType(conf);
  29. } catch (err) {
  30. if (CC_PREVIEW) console.error("页面跳转出错:", err);
  31. }
  32. }
  33. /**
  34. * 通用功能开启检测
  35. * @param type 功能开启类型
  36. * @param showTips 是否展示未开启提示弹窗
  37. * @returns
  38. */
  39. checkOpenAll(type: OpenType, showTips: boolean = false): boolean {
  40. if (this.OpenTypeMap[type] != null) {
  41. return this.checkOpen(type, showTips);
  42. } else if (this.HdOpenTypeMap[type] != null) {
  43. return this.canShowHd(type, showTips);
  44. } else {
  45. if (CC_PREVIEW) console.warn("未处理的功能开启类型:", type);
  46. return false;
  47. }
  48. }
  49. /**
  50. * 活动的功能开启检测
  51. * @param type 活动的功能开启类型
  52. * @param showTips 是否展示未开启提示弹窗
  53. * @returns
  54. */
  55. canShowHd(type: OpenType, showTips: boolean = false): boolean {
  56. let canShow = this.checkOpen(type, showTips);
  57. // 特殊判断
  58. if (canShow) {
  59. // switch (type) {
  60. // //通用活动开启时间判断
  61. // default:
  62. // canShow = this.isInHdTime(type);
  63. // break;
  64. // }
  65. }
  66. return canShow;
  67. }
  68. //支付功能未开放时不打开的功能
  69. readonly payOpenType = [];
  70. /**
  71. * 功能开启检测
  72. * @param type 功能开启
  73. * @param showTips 是否展示未开启提示弹窗
  74. * @returns
  75. */
  76. checkOpen(type: OpenType, showTips = false): boolean {
  77. if (GameDataCenter.order.canPay == false) {
  78. if (this.payOpenType.indexOf(type) != -1) {
  79. return false;
  80. }
  81. }
  82. // 后端判断开启的直接开
  83. if (GameDataCenter.sevBack?.actKaiQi?.a?.[type] > 0) {
  84. return true;
  85. }
  86. let isOpen = false;
  87. /**
  88. * 主页默认开启,不走配表
  89. */
  90. if (type == OpenType.home) return true;
  91. let conf = null;//Gamecfg.kaiqiInfo.getItem(type);
  92. if (conf == null) {
  93. if (CC_PREVIEW) console.error("未配置的开启类型:", type);
  94. return false;
  95. }
  96. // 如果有服务器时间限制,先判断下
  97. if (!gameMethod.isEmpty(conf.sevOpenDay)) {
  98. if (GameDataCenter.user.getSevOpenDay() < conf.sevOpenDay) {
  99. if (showTips) {
  100. UIHelp.ShowI18nTips("PageModel_showtips_5", conf.sevOpenDay);
  101. }
  102. return false;
  103. }
  104. }
  105. // isOpen = this.checkOpenType(conf);
  106. // // 服务器开启第n天解锁
  107. // if (isOpen && !gameMethod.isEmpty(conf.sevOpenDay)) {
  108. // isOpen = GameDataCenter.user.getSevOpenDay() >= conf.sevOpenDay;
  109. // }
  110. // if (isOpen == false && showTips) {
  111. // UIHelp.ShowTips(this.checkOpenTips(conf));
  112. // }
  113. return isOpen;
  114. }
  115. /**
  116. * 通用页面打开方法
  117. * @param type 页面功能对应的Opentype
  118. */
  119. openPage(type: OpenType, ...params: any[]) {
  120. let jumpfunc: OpenTypeMap = this.getOpenTypeMap(type);
  121. if (jumpfunc?.openFunc == null) {
  122. if (CC_PREVIEW) console.error(`Opentype ${type} 的打开方法不存在`);
  123. return;
  124. }
  125. jumpfunc.openFunc.apply(GameDataCenter.page, params);
  126. }
  127. /**
  128. * 获取功能对应信息
  129. * @param type
  130. * @returns
  131. */
  132. getOpenTypeMap(type: OpenType): OpenTypeMap {
  133. let info = this.OpenTypeMap[type];
  134. if (info == null) {
  135. info = this.HdOpenTypeMap[type];
  136. }
  137. if (info == null) {
  138. return;
  139. }
  140. info.type = type;
  141. return info;
  142. }
  143. /**
  144. * 获取活动功能对应信息
  145. * @param type
  146. * @returns
  147. */
  148. getHdOpenTypeMap(type: OpenType): HdOpenTypeMap {
  149. let info = this.HdOpenTypeMap[type];
  150. if (info == null) {
  151. return;
  152. }
  153. info.type = type;
  154. return info;
  155. }
  156. /**
  157. * 常驻功能的打开方法映射
  158. * @param openFunc 对应功能的打开方法,为了之后优化功能跳转
  159. */
  160. readonly OpenTypeMap: { [key: string]: OpenTypeMap } = {
  161. };
  162. /**
  163. * 活动功能开启类型和datamodel与服务端下发数据的映射关系
  164. * sevBackData用getter形式获取
  165. *
  166. * @param model 对应的model模块,展示的活动需要设置,常开功能可不设置
  167. * @param sevBackData 对应的sevback内的数据,展示的活动需要设置,常开功能可不设置
  168. * @param openFunc 对应的打开方法
  169. */
  170. readonly HdOpenTypeMap: { [key: string]: HdOpenTypeMap } = {
  171. };
  172. /**
  173. * 通用活动是否处于活动有效开启时间内的判断
  174. * 并给对应的datamodel赋予开启的hdcid
  175. * @param openType
  176. * @returns
  177. */
  178. isInHdTime(openType: OpenType) {
  179. let canShow = false;
  180. let hdmap = this.HdOpenTypeMap[openType];
  181. if (!hdmap) {
  182. if (CC_PREVIEW) console.error(`Opentype "${openType}" 未设置对应model和sevback数据的对应关系`);
  183. return canShow;
  184. }
  185. let sevdata = hdmap.sevBackData();
  186. if (!gameMethod.isEmpty(sevdata)) {
  187. for (const hdcid in sevdata) {
  188. const element = sevdata[hdcid];
  189. if (GameDataCenter.time.sevTime >= element?.a?.info?.sAt && GameDataCenter.time.sevTime <= element?.a?.info?.eAt) {
  190. (hdmap.model() as any).hdcid = hdcid;
  191. canShow = true;
  192. break;
  193. } else if ((element?.a?.info?.dAt ?? 0) > 0 && GameDataCenter.time.sevTime > element?.a?.info?.eAt && GameDataCenter.time.sevTime <= element?.a?.info?.dAt) {
  194. // show大于零表示有配置领奖期 在判断是否在领奖期时间段里
  195. (hdmap.model() as any).hdcid = hdcid;
  196. canShow = true;
  197. break;
  198. }
  199. }
  200. }
  201. return canShow;
  202. }
  203. /**
  204. * 通用活动是否处于活动领奖期时间内的判断
  205. * @param openType
  206. */
  207. checkInHdAwardTime(openType: OpenType) {
  208. let hdInfo = this.getHdOpenTypeMap(openType);
  209. if (hdInfo) {
  210. let eAtTime = hdInfo.sevBackData()?.[(hdInfo.model() as any)?.hdcid]?.a?.info?.eAt ?? 0;
  211. let dAtTime = hdInfo.sevBackData()?.[(hdInfo.model() as any)?.hdcid]?.a?.info?.dAt ?? 0;
  212. let sevTime = GameDataCenter.time.sevTime;
  213. // 判断是否有领奖期
  214. if (dAtTime > 0 && dAtTime > eAtTime) {
  215. // 判断是否处于领奖期内
  216. if (sevTime > eAtTime && sevTime <= dAtTime) {
  217. return true;
  218. }
  219. }
  220. }
  221. return false;
  222. }
  223. }
  224. /**
  225. * @param openFunc 常驻功能对应的打开方法
  226. */
  227. class OpenTypeMap {
  228. openFunc: Function;
  229. view: FguiClass<any>;
  230. lastOpen?: OpenType;
  231. type?: OpenType;
  232. page?: any;
  233. }
  234. /**
  235. * @param model 对应的model模块,展示的活动需要设置
  236. * @param sevBackData 对应的sevback内的数据,展示的活动需要设置
  237. * @param openFunc 对应的打开方法
  238. */
  239. export class HdOpenTypeMap extends OpenTypeMap {
  240. model: () => IDataModel;
  241. sevBackData: () => { [hdcid: string]: UpList<any> };
  242. }