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- import { eg } from "../frameWork/eg";
- import { GameServerConfig } from "../network/GameServerConfig";
- import { HttpClient as HttpClient_Browser, WsClient as WsClient_Browser } from 'tsrpc-browser';
- import { HttpClient as HttpClient_Miniapp, WsClient as WsClient_Miniapp } from 'tsrpc-miniapp';
- import { serviceProto as ServiceProtoRoom, ServiceType, ServiceType as ServiceTypeRoom } from "../shared/serviceProto";
- import IDataModel from "../data/model/IDataModel";
- /** 游戏服 */
- export class GameServerModel extends IDataModel {
- /** 连接房间服务器 Websocket 客户端 */
- wscRoom: WsClient_Browser<ServiceTypeRoom> = null!;
- async Init() {
- this.wscRoom = eg.tspcNet.createWscRoom(GameServerConfig.GAME_SERVER);
- }
- async Connect() {
- let resConnect = await this.wscRoom.connect();
- if (!resConnect.isSucc) {
- console.log('连接游戏服失败', resConnect.errMsg);
- return;
- }
- console.error('连接游戏服成功');
- this.postDisconnectFlow();
- }
- /** 客户端与服务器断开事件 */
- private postDisconnectFlow() {
- this.wscRoom.flows.postDisconnectFlow.push(v => {
- // 非客户端手动断开时处理(例:网络错误、服务器关闭)
- if (!v.isManual) {
- console.log("wss断线");
- // // 等待 2 秒后自动重连
- // // setTimeout(async () => {
- // // smc.room.reconnectRoom();
- // // }, 2000)
- // if (smc.room.roomMode == RoomMode.Friend && (!smc.room.mRoom || !smc.room.mRoom.isInit)) {
- // setTimeout(async () => {
- // smc.room.reconnectRoom();
- // }, 2000)
- // return;
- // }
- }
- return v;
- });
- }
- /** http请求api */
- public async callApi<T extends string & keyof ServiceType['api']>(apiName: T, req: ServiceType['api'][T]['req']) {
- let ret = await this.wscRoom.callApi(apiName, req);
- return ret;
- }
- /** ws发送消息 */
- public sendMsg<T extends string & keyof ServiceType['msg']>(msgName: T, msg: ServiceType['msg'][T]) {
- this.wscRoom.sendMsg(msgName, msg);
- }
- /** 监听消息 */
- public listenMsg<T extends keyof ServiceType['msg']>(msgName: T | RegExp, callback: Function) {
- this.wscRoom.listenMsg(msgName, v => {
- callback(v);
- });
- }
- }
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