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- /** 游戏服务器配置,给客户端读取使用 */
- export class GameServerConfig {
- public static isLocalServer: boolean = false;
- /** 游戏服务器地址 */
- // public static GAME_SERVER = 'wss://localcc.xmsgame.com:6000';
- public static GAME_SERVER = 'ws://106.55.54.28:7000';
- // public static GAME_SERVER = 'ws://192.168.31.231:4000';
- // public static GAME_SERVER = 'ws://192.168.31.229:3000';
- // public static GAME_SERVER = 'ws://192.168.31.8:3000';
- // public static ROOM_SERVER = location.hostname;
- /** 两个心跳数据包之间的间隔时间(单位:毫秒) */
- static heartbeat_interval: number = 1000;
- /** 如果在此期间心跳数据包没有得到回复,连接将被关闭(单位:毫秒) */
- static heartbeat_timeout: number = 3000;
- /** 客户端发送玩家状态信息的频率 */
- static player_state_update_rate: number = 0.066;
- /** 客户端同步版本号 */
- public static syncVersion: number = 1;
- /** 客户端版本号 */
- public static appVersion: number = 220;
- }
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