IDataModel.ts 3.0 KB

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  1. import { gameMethod } from "../../common/gameMethod";
  2. import { SevBack } from "../../common/Xys";
  3. import { NetworkEvent } from "../../data/const/EventConst";
  4. import GameController from "../../GameController";
  5. import EventMng from "../../manager/EventMng";
  6. export default class IDataModel {
  7. protected modelName: string = 'default';
  8. /**
  9. * 本地缓存的数据
  10. */
  11. private _dLocalData = {};
  12. constructor(modelName = 'default') {
  13. this.modelName = modelName;
  14. this.LoadStorage();
  15. EventMng.on(NetworkEvent.NET_MSG_REGISTER, this.onRegister.bind(this), this);
  16. }
  17. protected onRegister() {
  18. }
  19. clear() {
  20. }
  21. protected LoadStorage() {
  22. let localStorage = cc.sys.localStorage.getItem(`model_${this.modelName}`)
  23. if (gameMethod.isEmpty(localStorage)) {
  24. this._dLocalData = {}
  25. this.Save();
  26. } else {
  27. let data = JSON.parse(localStorage);
  28. this._dLocalData = data;
  29. }
  30. }
  31. /**
  32. * protected 只让实现类操作数据 也就是model类型操作数据 对外提供别的方法
  33. * @param sKey
  34. * @param defaultValue
  35. */
  36. protected Query(sKey: string, defaultValue: any = null) {
  37. if (this._dLocalData[sKey] != undefined) {
  38. return this._dLocalData[sKey];
  39. }
  40. return defaultValue;
  41. }
  42. /**
  43. * 设置成功返回 true,反之返回 false 用于是否保存数据
  44. * @param sKey
  45. * @param value
  46. */
  47. protected Set(sKey: string, value: string | number) {
  48. if (this._dLocalData[sKey] && this._dLocalData[sKey] == value) {
  49. return false;//一样就不要改了
  50. }
  51. this._dLocalData[sKey] = value;
  52. return true;
  53. }
  54. protected Save() {
  55. cc.sys.localStorage.setItem(`model_${this.modelName}`, JSON.stringify(this._dLocalData));
  56. }
  57. public getModelName() {
  58. return this.modelName
  59. }
  60. /**
  61. * 发送登录协议
  62. * @param msg
  63. */
  64. sendLogin(url: string, param: Object = {}, cb1: Function = (sev: SevBack) => { }) {
  65. GameController.network.sendLogin(url, param, cb1)
  66. }
  67. /**
  68. * 发送业务协议
  69. * @param param 参数
  70. * @param cb1 处理回传的sevback之后调用
  71. * @param cb2 处理回传的sevback之前调用
  72. * @param deal(1) 处理回传的sevback 1:处理通用回调 2:处理通用回调(不处理弹窗) 3:不处理通用回调
  73. * 待业务处理后,执行network.dealLeftSevback即可处理未处理的事件
  74. */
  75. send(url: string, param: Object = {}, cb1?: (sev: SevBack) => void, cb2?: (sev: SevBack) => void, deal: number = 1, needWait: boolean = false) {
  76. GameController.network.send(url, param, cb1, cb2, deal, needWait)
  77. }
  78. /**
  79. * 数据处理
  80. * @param result 后端发回的数据(在serverData处理完后触发)
  81. */
  82. doSevback(result: SevBack) { }
  83. /**
  84. * 事件处理
  85. * @param result 后端发回的数据
  86. */
  87. doEvent(result: SevBack) { }
  88. }