ResCollector.ts 3.6 KB

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  1. import { EResType } from "./ResBaseAsset";
  2. import UEBase from "./UEBase";
  3. /**
  4. * 资源定义 bundle + url
  5. */
  6. export interface IBundleUrl {
  7. typ?: EResType,
  8. bundle: string,
  9. url: string
  10. }
  11. export interface LoadingAssetItem {
  12. typ: EResType,
  13. data: IBundleUrl
  14. }
  15. declare global {
  16. interface IResCollector {
  17. AddList(tpe: EResType, list: IBundleUrl[]): void;
  18. AddUEClass(list: UEClass<UEBase>[]): void;
  19. AddAudio(bundleUrl: IBundleUrl): void;
  20. AddImageAsset(bundleUrl: IBundleUrl): void;
  21. AddMaterial(bundleUrl: IBundleUrl): void;
  22. AddPrefabUrl(bundleUrl: IBundleUrl): void;
  23. AddSpine(bundleUrl: IBundleUrl): void;
  24. AddSpriteFrame(bundleUrl: IBundleUrl): void;
  25. AddSpriteAtlas(bundleUrl: IBundleUrl): void;
  26. AddTexture2D(bundleUrl: IBundleUrl): void;
  27. AddTTFFont(bundleUrl: IBundleUrl): void
  28. AddText(bundleUrl: IBundleUrl): void;
  29. AddTypList(items: IBundleUrl[]): void;
  30. }
  31. }
  32. export class ResCollector implements IResCollector {
  33. private m_LoadAssets: Array<LoadingAssetItem>;
  34. constructor() {
  35. this.m_LoadAssets = [];
  36. }
  37. /**
  38. * 加载 UE 类(实际是加载对应预制资源)
  39. * @param list
  40. * @returns
  41. */
  42. AddUEClass(list: UEClass<UEBase>[]): void {
  43. list.forEach(cls => {
  44. this.AddListItem(EResType.Prefab, {
  45. bundle: cls.BundleKey,
  46. url: cls.PrefabUrl
  47. });
  48. });
  49. }
  50. AddAudio(bundleUrl: IBundleUrl): void {
  51. this.AddListItem(EResType.Audio, bundleUrl);
  52. }
  53. /** 加载ImageAsset图片 */
  54. AddImageAsset(bundleUrl: IBundleUrl): void {
  55. this.AddListItem(EResType.ImageAsset, bundleUrl);
  56. }
  57. /** 加载 material */
  58. AddMaterial(bundleUrl: IBundleUrl): void {
  59. this.AddListItem(EResType.Material, bundleUrl);
  60. }
  61. /** 通过预制 Url 加载 */
  62. AddPrefabUrl(bundleUrl: IBundleUrl): void {
  63. this.AddListItem(EResType.Prefab, bundleUrl);
  64. }
  65. /** 加载spine */
  66. AddSpine(bundleUrl: IBundleUrl): void {
  67. this.AddListItem(EResType.Spine, bundleUrl);
  68. }
  69. /** 加载精灵图片 */
  70. AddSpriteFrame(bundleUrl: IBundleUrl): void {
  71. this.AddListItem(EResType.SpriteFrame, bundleUrl);
  72. }
  73. /** 加载精灵图片 */
  74. AddSpriteAtlas(bundleUrl: IBundleUrl): void {
  75. this.AddListItem(EResType.SpriteAtlas, bundleUrl);
  76. }
  77. /** 加载Texture2D图片 */
  78. AddTexture2D(bundleUrl: IBundleUrl): void {
  79. this.AddListItem(EResType.Texture2D, bundleUrl);
  80. }
  81. AddTTFFont(bundleUrl: IBundleUrl): void {
  82. this.AddListItem(EResType.TTFFont, bundleUrl);
  83. }
  84. AddText(bundleUrl: IBundleUrl): void {
  85. this.AddListItem(EResType.Text, bundleUrl);
  86. }
  87. /**
  88. * 通用接口,添加数据类型
  89. * @param typ
  90. * @param items
  91. * @returns
  92. */
  93. public AddList(typ: EResType, items: IBundleUrl[]): void {
  94. items.forEach(it => this.AddListItem(typ, it));
  95. }
  96. /**
  97. * 通用接口,增加加载项
  98. */
  99. AddListItem(typ: EResType, it: IBundleUrl) {
  100. const that = this;
  101. if (!that.m_LoadAssets) {
  102. that.m_LoadAssets = [];
  103. }
  104. that.m_LoadAssets.push({ typ: typ, data: it });
  105. }
  106. public AddTypList(items: IBundleUrl[]): void {
  107. items.forEach(it => {
  108. if (it.typ == EResType.SpriteFrame) {
  109. this.AddSpriteFrame(it);
  110. } else if (it.typ == EResType.Spine) {
  111. this.AddSpine(it);
  112. }
  113. });
  114. }
  115. GetResList() {
  116. return this.m_LoadAssets;
  117. }
  118. }