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- // 聊天模块
- import Gamecfg from "../../../common/gameCfg";
- import { gameMethod } from "../../../common/gameMethod";
- import { ChatHistory, ChatHistoryPram, ChatSend, ChatSendPram } from "../../../common/Xyc";
- import { ChannelType, ChatInfo, SevBack, SevBackType } from "../../../common/Xys";
- import { RedUtil } from "../../../frameWork/fgui/RedUtil";
- import EventMng from "../../../manager/EventMng";
- import { ChatType, ResChatSend } from "../../../shared/chat/PtlChatSend";
- import GameMath from "../../../utils/GameMath";
- import { ChatEvent } from "../../const/EventConst";
- import GameDataCenter from "../../GameDataCenter";
- import { ChatModelData } from "./ChatModelData";
- export default class ChatModel extends ChatModelData {
- // chatCd: number = 0 // 下一次可聊天的时间戳
- private _lastId: Map<ChannelType, number> = new Map();
- private _chatNewId: Map<ChannelType, number> = new Map(); // 最新的一条消息ID
- chatCd: number = 0;
- refreshCd: number = 0;
- readonly getChatNum: number = 10; //每次获取的,聊天信息的数量
- readonly historyMinCd: number = 3;
- readonly sendChatMinCd: number = 3;
- curChannel: ChannelType;
- get lastId() {
- return this._lastId.get(this.curChannel);
- }
- set lastId(id: number) {
- this._lastId.set(this.curChannel, id);
- }
- get chatNewId() {
- return this._chatNewId.get(this.curChannel);
- }
- set chatNewId(id: number) {
- this._chatNewId.set(this.curChannel, id);
- }
- constructor() {
- super("chat");
- }
- onRegister(): void {
- GameDataCenter.gameServer.ListenMsg("chat/server/ChatNew_s", this.onItemChange, this);
- }
- onItemChange(res: ResChatSend) {
- this.chatInfo = res;
- }
- // 发送聊天信息
- async sendChat(chatType: ChatType, str: string, cb: Function = () => { }) {
- let ret = await GameDataCenter.gameServer.ReqApi("chat/ChatSend", {
- type: chatType,
- str: str
- });
- if (ret?.res) {
- cb(ret.res);
- }
- }
- checkHistory() {
- let list = Object.keys(GameDataCenter.sevBack.chat?.[this.curChannel]?.a ?? {});
- return list.length < this.getChatNum;
- }
- /**获得聊天同服 */
- getServerList() {
- let sid = GameDataCenter.user?.userInfo?.sid;
- let serverList = GameDataCenter.login.playerInfo?.qufuList;
- let heid = serverList?.[sid]?.heid;
- let list: string[] = []
- for (let key in serverList) {
- if (serverList[key].heid == heid) {
- list.push(serverList[key].sid);
- }
- }
- return list;
- }
- showTime(time: number): string {
- let dhms = this.getHM(time);
- let tTime: string = `${GameMath.addZero(dhms.h)}:${GameMath.addZero(dhms.m)}`;
- return tTime;
- }
- getHM(time: number) {
- if (time.toString().length == 10) {
- time = time * 1000
- }
- var date = new Date(time);
- var hour = date.getHours()
- var minute = date.getMinutes()
- return { h: hour, m: minute };
- }
- }
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