import AssetsBundleMgr from "./AssetsBundleMgr"; export default class AssetMgr { // setParent 立刻绑到父节点上 static instantiate(parentNode: cc.Node, prefab: cc.Prefab | cc.Node, setParent: boolean = true): cc.Node { let _node: cc.Node = cc.instantiate(prefab) if (setParent) { _node.parent = parentNode } return _node } // setParent 立刻绑到父节点上 static instantiateUE(cls: UEClass): UE { let prefab: cc.Prefab = AssetsBundleMgr.get(cls.BundleKey, cls.PrefabUrl, cc.Prefab); let _node: cc.Node = cc.instantiate(prefab); let comp = ((_node.getComponent(cls.CLS) || _node.addComponent(cls as any)) as any); return comp } }