import { AudioConst } from "../../data/const/TypeConst"; import GameDataCenter from "../../data/GameDataCenter"; import EventMng from "../../manager/EventMng"; import { uiCommon } from "../../utils/UICommon"; export interface UIClass { new(): T; getUrl(): string; getName(): string; getPop(): BASE_POP; getZindex(): number; /** 预加载页面所需资源 */ onCollectRes(): void; } // 弹出方式 export enum BASE_POP { MAIN = "MAIN",//主场景 UI = "UI", //除了MAIN以外的其他非弹窗UI UI_HALF = "UI_HALF",// 与UI类似,但不展示底部按钮,只显示顶部资源栏 FULL = "FULL",// 盖住菜单界面的窗口 POP = "POP", // 弹窗 MemuBottom = "MemuBottom", // 主界面的底部菜单栏ui Battle = "Battle" // 战斗弹窗 } interface RegisterEvent { callback: Function, target?: any, playAudio?: boolean, } const PREFAB_UI_DIR = 'prefab/'; const { ccclass, property } = cc._decorator; @ccclass export default abstract class UIBase extends cc.Component { protected static prefabUrl; protected static className; static onCollectRes() { } protected mTag: any; public get tag(): any { return this.mTag; } public set tag(value: any) { this.mTag = value; } /** * 得到prefab的路径,相对于resources目录 */ public static getUrl(): string { return this.prefabUrl; //return PREFAB_UI_DIR + this.prefabUrl; } /** * 类名,用于给UI命名 */ public static getName(): string { return this.className; } protected static pop: BASE_POP = BASE_POP.UI public static getPop(): BASE_POP { return this.pop } protected static _zindex: number public static getZindex(): number { return this._zindex } public belong: any = null public showAnim: boolean = true public bgm: AudioConst = AudioConst.empty /** 是否注册防穿透事件 */ protected isRegisterStopEvent: boolean = true; /**通知事件列表 */ private _notifyEventList: Map; /**点击事件列表 */ private _registerEventList: Map; /* ----------------------------- 以下方法不能在子类重写 ----------------------------- */ /**初始化函数,在onLoad之前被调用,params为打开ui是传入的不定参数数组 */ init(params) { this.onInit(params); } /**onLoad 会在组件被首次加载的时候被回调。且优先于任何start */ onLoad() { this._notifyEventList = new Map(); // this._registerEventList = new Map(); this.onUILoad(); } onDestroy() { this.onUIDestroy(); } onEnable() { // if (this.isRegisterStopEvent) { // this.onRegisterEvent(this.node, this.touchEvent, this); // } if (this.bgm != AudioConst.empty) { GameDataCenter.audio.playMusic(this.bgm) } this.onShow(); } onDisable() { if (this.isRegisterStopEvent) { this.unRegisterEvent(this.node); } this.onHide(); try { let self = this; this._notifyEventList.forEach((f, key) => { // console.log("_notifyEventList key = "+key) EventMng.off(key, f, self); }, this); this._notifyEventList.clear(); } catch (error) { console.error("onDisable->" + error) } if (this.registerCount > 0) { console.error(this.name + " 按钮注册后没off掉啊喂 \n(╯-_-)╯╧╧ ") } } /**注册notice事件,disable的时候会自动移除 */ initEvent(eventName: string, cb: Function) { EventMng.on(eventName, cb, this); this._notifyEventList.set(eventName, cb); } private touchEvent(event) { event.stopPropagation(); } start() { // this.onStart(); // 改在UiMng中,在init和添加到父节点之后触发 } update(dt) { this.onUpdate(dt); } /* ---------------------------------------------------------------------------------- */ onInit(params) { } onUILoad() { } onUIDestroy() { } onShow() { } onHide() { } onStart(isFirstTime: boolean) { } onUpdate(dt: number) { } onClose() { } registerCount: number = 0 /** * 注册touch事件 * @param node * @param callback * @param target * @param playAudio 是否播放音效,默认播放 */ onRegisterEvent(node: cc.Node, callback, target = null, params: any = [], audio: AudioConst = AudioConst.effect_click) { this.registerCount++ uiCommon.onRegisterEvent(node, callback, target, params, audio) } unRegisterEvent(node: cc.Node) { this.registerCount-- uiCommon.unRegisterEvent(node) } }