import { DailyRedType, OpenType, RedDotType, RedUtilType, TeamChallengeType } from "../const/TypeConst"; import { UserRed, UserRedPram } from "../../common/Xyc"; import EventMng from "../../manager/EventMng"; import GameDataCenter from "../GameDataCenter"; import { GameEvent } from "../const/EventConst"; import IDataModel from "../../frameWork/model/IDataModel"; import { RedUtil } from "../../frameWork/fgui/RedUtil"; import { SevBack } from "../../common/Xys"; // 红点模块 export default class RedDotModel extends IDataModel { constructor() { super("reddot"); GameDataCenter.setRspModel("actRed", this); RedUtil.clear(); //洞天 // RedUtil.registerBaseRed(RedUtilType.dongtian_dt, GameDataCenter.mine.checkDtUnlock, GameDataCenter.mine); // RedUtil.registerBaseRed(RedUtilType.dongtian_dtxl, GameDataCenter.mine.CheckRedDtCanXl, GameDataCenter.mine); // RedUtil.registerBaseRed(RedUtilType.dongtian_tq_shop, GameDataCenter.mine.CheckTqShopRed, GameDataCenter.mine); // RedUtil.registerUpperRed(RedUtilType.dongtian_tq_enter, [RedUtilType.dongtian_tq_shop]); } loginRedInfo: { [key: string]: number } = {}; doSevback(result: SevBack): void { } doEvent(result: SevBack): void { } // // 每日首次打开界面的红点设置 // setDailyRed(type: DailyRedType) { // this.Set(`dailyRed_${type}_${GameDataCenter.user.uuid}`, GameDataCenter.time.sevTime); // this.Save(); // EventMng.emit(GameEvent.UP_RED_DOT); // } // // 检测每日首次打卡界面的红点,返回是否展示 // checkDailyRed(type: DailyRedType): boolean { // return this.Query(`dailyRed_${type}_${GameDataCenter.user.uuid}`, 0) < GameDataCenter.sevBack.other.new0; // } // // 每日登录的红点设置 // setLoginRed(type: OpenType) { // if (this.loginRedInfo[type] != null && this.loginRedInfo[type] == 0) { // return; // } // this.loginRedInfo[type] = 0; // EventMng.emit(GameEvent.UP_RED_DOT); // } // // 检测每日登录的红点,返回是否展示 // checkLoginRed(type: OpenType): boolean { // if (GameDataCenter.page.checkOpen(type)) { // return this.loginRedInfo[type] == null || this.loginRedInfo[type] == 1; // } // return false; // } // // 设置红点等级 // sendSetRedLevel(key: string, val: number) { // let param: UserRedPram = { key: key, val: val }; // this.send(UserRed.url, param); // } // // 获取红点显示等级 0-不显示 1-完全显示 2-轻度显示 // getRedLevel(key: RedDotType) { // if (GameDataCenter.sevBack.actRed?.[key] == null) { // return 1; // } else { // return GameDataCenter.sevBack.actRed[key]; // } // } }