import { ItemRender } from "../../../../frameWork/fgui/ListUtil"; export class ShowTipsItem extends ItemRender{ private _tipsLabel:fgui.GLabel; private bUsing:boolean; private stayTime:number; // 保持不渐变的时间 private playAniTime:number; private movePosY:number; protected onConstruct(): void { this._tipsLabel = this.getChild("TipsLabel").asLabel; this.stayTime = 0.35; this.playAniTime = 1; this.movePosY = -100; } setData(data: any, index?: number, param?: any) { this.ShowTipsUI(data.tips, data.callback); } private ShowTipsUI(tips:string, callback:()=>void){ this.bUsing = true; this.node.y = -490; this._tipsLabel.text = tips; this.visible = true; cc.tween(this.node).delay(this.stayTime).to(this.playAniTime,{position:cc.v3(this.node.x, this.node.y - this.movePosY,0)}) .call(()=>{ this.bUsing = false; this.visible = false; //改变完成回调 if (callback){ callback(); } }).start(); this.node.opacity = 255; cc.tween(this.node).to(this.playAniTime,{opacity:125}).start(); } public IsUsing(){ return this.bUsing; } public ResetUI(){ this.bUsing = false; this.visible = false; } }