import FguiMgr from "../../../frameWork/fgui/FguiMgr"; import UEBattleRole from "../../../logic/battle/UEBattleRole"; import { BattleMainView } from "../../../logic/fgui/Battle/BattleMain/BattleMainView"; import { FightBase } from "../../../shared/base"; import { ResFightTest } from "../../../shared/fight/PtlFightTest"; import { ViewZOrder } from "../../const/ViewZOrder"; import GameDataCenter from "../../GameDataCenter"; import { BattleModelData } from "./BattleModelData"; export default class BattleModel extends BattleModelData { battleRoleList: { [id: string]: UEBattleRole } = {} realBattleSpeed: number; fightInfo: ResFightTest; constructor() { super("battle"); this.realBattleSpeed = 1.8; } //发起战斗 startFight(fightInfo: FightBase, closeCb?: Function) { FguiMgr.Instance.openUI(BattleMainView, ViewZOrder.Battle, () => { }, { fightInfo: fightInfo, closeCb: closeCb }); } addRole(id: string, role: UEBattleRole) { this.battleRoleList[id] = role } setFightInfo(res: ResFightTest) { this.fightInfo = res; } async SendTestFight(cb: Function) { let ret = await GameDataCenter.gameServer.ReqApi("fight/FightTest", {}); if (ret?.res) { this.setFightInfo(ret.res); cb(ret.res); } } }