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@@ -186,10 +186,11 @@ export default class UEBattleView extends UEBase {
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.delay((delay + 0.3) / GameDataCenter.battle.realBattleSpeed)
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.call(() => {
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//飘血
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+ console.log("curLog.target:", curLog.target);
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for (let i = 0; i < curLog.target.length; i++) {
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let target = curLog.target[i];
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let trgetNode = GameDataCenter.battle.battleRoleList[target?.iid]
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- let effectList = target?.[0]?.effect;
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+ let effectList = target?.effect;
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for (let i = 0; i < effectList?.length; i++) {
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let effect = effectList[i];
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console.log("effect:", effect);
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