"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const App = CS.FairyEditor.App;
const cfgPath = `${App.pluginManager.basePath}/xgame-ext/Config.json`;
class Config {
    /**psd2fgui的插件路径，该插件依赖的npm库比较大，单独保存*/
    psd2fguiPluginsPath;
    /**依赖信息清单路径*/
    dependencyManifestPath;
    wirte() {
        let config = JSON.stringify(this);
        CS.System.IO.File.WriteAllText(cfgPath, config);
    }
    static load() {
        if (CS.System.IO.File.Exists(cfgPath) == false) {
            return null;
        }
        let text = CS.System.IO.File.ReadAllText(cfgPath);
        return JSON.parse(text);
    }
}
exports.default = Config;
