CircleAvatar.effect 1.8 KB

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  1. // Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  2. CCEffect %{
  3. techniques:
  4. - passes:
  5. - vert: vs
  6. frag: fs
  7. blendState:
  8. targets:
  9. - blend: true
  10. rasterizerState:
  11. cullMode: none
  12. properties:
  13. texture: { value: white }
  14. alphaThreshold: { value: 0.5 }
  15. edge: {
  16. value: 0.15,
  17. inspector: {
  18. tooltip: "圆角范围",
  19. range: [0.0, 0.5]
  20. }
  21. }
  22. }%
  23. CCProgram vs %{
  24. precision highp float;
  25. #include <cc-global>
  26. #include <cc-local>
  27. in vec3 a_position;
  28. in vec4 a_color;
  29. out vec4 v_color;
  30. #if USE_TEXTURE
  31. in vec2 a_uv0;
  32. out vec2 v_uv0;
  33. #endif
  34. void main () {
  35. vec4 pos = vec4(a_position, 1);
  36. #if CC_USE_MODEL
  37. pos = cc_matViewProj * cc_matWorld * pos;
  38. #else
  39. pos = cc_matViewProj * pos;
  40. #endif
  41. #if USE_TEXTURE
  42. v_uv0 = a_uv0;
  43. #endif
  44. v_color = a_color;
  45. gl_Position = pos;
  46. }
  47. }%
  48. CCProgram fs %{
  49. precision highp float;
  50. #include <alpha-test>
  51. in vec4 v_color;
  52. uniform Props {
  53. float edge;
  54. };
  55. #if USE_TEXTURE
  56. in vec2 v_uv0;
  57. uniform sampler2D texture;
  58. #endif
  59. void main () {
  60. vec4 o = vec4(1, 1, 1, 1);
  61. #if USE_TEXTURE
  62. o *= texture(texture, v_uv0);
  63. #if CC_USE_ALPHA_ATLAS_TEXTURE
  64. o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
  65. #endif
  66. #endif
  67. o *= v_color;
  68. ALPHA_TEST(o);
  69. vec2 uv = v_uv0.xy - vec2(0.5, 0.5);
  70. float rx = abs(uv.x) - (0.5 - edge);
  71. float ry = abs(uv.y) - (0.5 - edge);
  72. float mx = step(0.5 - edge, abs(uv.x));
  73. float my = step(0.5 - edge, abs(uv.y));
  74. float radius = length(vec2(rx, ry));
  75. float a = 1.0 - mx * my * step(edge, radius) * smoothstep(0., edge * 0.01, radius - edge);
  76. gl_FragColor = vec4(o.rgb, o.a * a);
  77. }
  78. }%