import { GameEvent } from "../../../data/const/EventConst"; import { ViewZOrder } from "../../../data/const/ViewZOrder"; import GameDataCenter from "../../../data/GameDataCenter"; import ResSpine from "../../../frameWork/compment/ResSpine"; import EventMng from "../../../manager/EventMng"; const { ccclass, property } = cc._decorator; @ccclass export default class UIClickEft extends cc.Component { @property(ResSpine) clickResSpine: ResSpine = null; protected onEnable(): void { EventMng.on(GameEvent.ON_CLICK, this.onClick, this) } protected onDisable(): void { EventMng.off(GameEvent.ON_CLICK, this.onClick, this) } start() { cc.game.addPersistRootNode(this.node) this.node.zIndex = ViewZOrder.ClickEft; this.clickResSpine.setSpineData("spine", "effect_dianji01/effect_dianji01", null, false, "animation"); this.clickResSpine.addCompleteListener(this.OnCompleteListener.bind(this)); this.clickResSpine.node.active = false; } onClick(event) { GameDataCenter.time.guideRuoTime = 0 if (this.clickResSpine == null) { return } this.clickResSpine.node.active = true; this.clickResSpine.node.x = event.getLocationX() this.clickResSpine.node.y = event.getLocationY() this.clickResSpine.playAnimation("animation", false); } OnCompleteListener() { this.clickResSpine.node.active = false; } }