import { AudioModel } from "../data/model/System/AudioModel"; import EventMng from "../manager/EventMng"; import { PoolManager } from "./Pool/PoolManager"; import FguiMgr from "./fgui/FguiMgr"; export class eg { /** * 节点池管理 */ public static poolManager: PoolManager; /** fgui管理 */ public static fGuiMgr: FguiMgr; /** 音频管理 */ // public static audio: AudioModel; public static init() { this.poolManager = new PoolManager(); this.fGuiMgr = FguiMgr.Instance; // this.audio = new AudioModel(); } }