SerializableField.cs 2.7 KB

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  1. using Newtonsoft.Json;
  2. using XGame.Framework.Serialization;
  3. namespace etoy
  4. {
  5. /// <summary>
  6. /// 序列化用属性对象
  7. /// 不能反序列化
  8. /// </summary>
  9. class SerializableField : ISerializable
  10. {
  11. public string fieldType;
  12. public string fieldName;
  13. public bool isRepeated;
  14. public string value;
  15. void ISerializable.Deserialize(IReader reader)
  16. {
  17. throw new NotImplementedException();
  18. }
  19. void ISerializable.Serialize(IWriter writer)
  20. {
  21. switch (fieldType)
  22. {
  23. case FieldTypeDefine.Boolean:
  24. if (isRepeated)
  25. {
  26. writer.Write(JsonConvert.DeserializeObject<bool[]>(value));
  27. }
  28. else
  29. {
  30. writer.Write(value == "1" || value == "true");
  31. }
  32. break;
  33. case FieldTypeDefine.Int:
  34. if (isRepeated)
  35. {
  36. writer.Write(JsonConvert.DeserializeObject<int[]>(value));
  37. }
  38. else
  39. {
  40. writer.Write(int.Parse(value));
  41. }
  42. break;
  43. case FieldTypeDefine.Long:
  44. if (isRepeated)
  45. {
  46. writer.Write(JsonConvert.DeserializeObject<long[]>(value));
  47. }
  48. else
  49. {
  50. writer.Write(long.Parse(value));
  51. }
  52. break;
  53. case FieldTypeDefine.Float:
  54. if (isRepeated)
  55. {
  56. writer.Write(JsonConvert.DeserializeObject<float[]>(value));
  57. }
  58. else
  59. {
  60. writer.Write(float.Parse(value));
  61. }
  62. break;
  63. case FieldTypeDefine.Double:
  64. if (isRepeated)
  65. {
  66. writer.Write(JsonConvert.DeserializeObject<double[]>(value));
  67. }
  68. else
  69. {
  70. writer.Write(double.Parse(value));
  71. }
  72. break;
  73. case FieldTypeDefine.String:
  74. if (isRepeated)
  75. {
  76. writer.Write(JsonConvert.DeserializeObject<string[]>(value));
  77. }
  78. else
  79. {
  80. writer.Write(value);
  81. }
  82. break;
  83. }
  84. }
  85. }
  86. }