CSharpVersionConfigGenerater.cs 1.8 KB

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  1. namespace etoy
  2. {
  3. class CSharpVersionConfigGenerater : IGenerater
  4. {
  5. public void Generate(Context context)
  6. {
  7. string typeName = "DatabaseVersion";
  8. string fileName = typeName + ".cs";
  9. string directory = context.Option.ClientCodeOutput;
  10. string path = Path.Combine(directory, fileName);
  11. if (!Directory.Exists(directory))
  12. Directory.CreateDirectory(directory);
  13. using CodeWriter writer = new CodeWriter(path);
  14. writer.WriteLine("// Generate By EToy");
  15. writer.WriteLine("// Don't Edit It!!");
  16. writer.WriteLine();
  17. writer.Bracket("namespace XGame.Database");
  18. {
  19. // class
  20. writer.Bracket($"public static class {typeName}");
  21. {
  22. writer.WriteLine($"// version {context.Blackboard.Version}");
  23. writer.WriteLine("static long _version = -1;");
  24. writer.WriteLine();
  25. writer.Bracket("public static long Version");
  26. {
  27. writer.Bracket("get");
  28. {
  29. writer.IfBracket("_version == -1");
  30. {
  31. writer.WriteLine($"_version = {context.Blackboard.Version};");
  32. writer.EndBracket();
  33. }
  34. writer.WriteLine("return _version;");
  35. writer.EndBracket();
  36. }
  37. writer.EndBracket();
  38. }
  39. writer.EndBracket();
  40. }
  41. writer.EndBracket();
  42. }
  43. }
  44. }
  45. }