PartnerMwBagListItemVM.Gen.cs 1.7 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PartnerMwBagListItemVM : FguiViewModel
  19. {
  20. public Controller IsSet { get; private set; }
  21. public Controller Have { get; private set; }
  22. public PartnerMwBaseItemView EpiLabel { get; private set; }
  23. public GLoader PzLoader { get; private set; }
  24. public GLoader SbIconLoader { get; private set; }
  25. public GList StarList { get; private set; }
  26. public GProgressBar SpPbar { get; private set; }
  27. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  28. {
  29. IsSet = panel.GetController("IsSet");
  30. Have = panel.GetController("Have");
  31. EpiLabel = adapter.CreateNested<PartnerMwBaseItemView>(new FguiNested(panel.GetChild("EpiLabel").asCom), true);
  32. AddChild(EpiLabel);
  33. PzLoader = panel.GetChild("PzLoader") as GLoader;
  34. SbIconLoader = panel.GetChild("SbIconLoader") as GLoader;
  35. StarList = panel.GetChild("StarList") as GList;
  36. StarList.Init(typeof(PartnerSbStarListItemView), adapter.CreateListItem);
  37. SpPbar = panel.GetChild("SpPbar") as GProgressBar;
  38. }
  39. }
  40. }