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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActMountUsePushCtrl : MsgController<ActMountUsePush>
- {
- protected override void OnProcess(ActMountUsePush message, object context)
- {
- MountData.Instance.UseSkillMountId = message.useSkill;
- MountData.Instance.MountModelId = message.use;
- }
- }
- }
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