zuoqiBuweiProbTable.cs 1.2 KB

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. using XGame.Framework.Database;
  4. using XGame.Framework.Serialization;
  5. namespace XGame.Database
  6. {
  7. /// <summary> zuoqiBuweiProb </summary>
  8. public sealed class zuoqiBuweiProbTable : ITable
  9. {
  10. long ITable.Key => Id;
  11. /// <summary> 总等级 </summary>
  12. public int Id { get; private set; }
  13. /// <summary> 升级所消耗资源道具id+数量 </summary>
  14. public int[] LevelUpCost { get; private set; }
  15. /// <summary> 强化成功概率 </summary>
  16. public int Prob { get; private set; }
  17. /// <summary> 祝福值 </summary>
  18. public int Success { get; private set; }
  19. void ISerializable.Deserialize(IReader reader)
  20. {
  21. Id = reader.ReadInt();
  22. LevelUpCost = reader.ReadEnumerable<int[]>();
  23. Prob = reader.ReadInt();
  24. Success = reader.ReadInt();
  25. }
  26. void ISerializable.Serialize(IWriter writer)
  27. {
  28. writer.Write(Id);
  29. writer.Write(LevelUpCost);
  30. writer.Write(Prob);
  31. writer.Write(Success);
  32. }
  33. }
  34. }