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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> copy_lwt </summary>
- public sealed class copy_lwtTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 功能id </summary>
- public int Id { get; private set; }
- /// <summary> 龙王塔层数 </summary>
- public int Floor { get; private set; }
- /// <summary> 塔楼怪物怪物id+怪物数量 </summary>
- public int[] Monsterid { get; private set; }
- /// <summary> 推荐战斗力 </summary>
- public int Suggest { get; private set; }
- /// <summary> 塔楼奖励 </summary>
- public int[] Reward { get; private set; }
- /// <summary> 秒杀战力 </summary>
- public int KillPower { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Floor = reader.ReadInt();
- Monsterid = reader.ReadEnumerable<int[]>();
- Suggest = reader.ReadInt();
- Reward = reader.ReadEnumerable<int[]>();
- KillPower = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Floor);
- writer.Write(Monsterid);
- writer.Write(Suggest);
- writer.Write(Reward);
- writer.Write(KillPower);
- }
- }
- }
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