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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> artifactFumo </summary>
- public sealed class artifactFumoTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 序号ID元素核心id*1000+类型*100+等级*10+1 </summary>
- public int Id { get; private set; }
- /// <summary> 元素id组 </summary>
- public int Ysid { get; private set; }
- /// <summary> 元素核心等级 </summary>
- public int Level { get; private set; } // sc
- /// <summary> 升级消耗元素核心ID,升级元素核心所消耗数量 </summary>
- public int[] StarUpCost { get; private set; } // sc
- /// <summary> 秘宝元素核心属性属性名称1,属性值 </summary>
- public int[] StarOwnAttr { get; private set; } // sc
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Ysid = reader.ReadInt();
- Level = reader.ReadInt();
- StarUpCost = reader.ReadEnumerable<int[]>();
- StarOwnAttr = reader.ReadEnumerable<int[]>();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Ysid);
- writer.Write(Level);
- writer.Write(StarUpCost);
- writer.Write(StarOwnAttr);
- }
- }
- }
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