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- namespace XGame.Framework
- {
-
-
-
- public static class MacroDefine
- {
-
- public const string FINAL_RELEASE = "FINAL_RELEASE";
-
- public const string DEBUG = "DEBUG";
-
- public const string PROFILER = "PROFILER";
-
- public const string UNITY_EDITOR = "UNITY_EDITOR";
- public const string UNITY_EDITOR_WIN = "UNITY_EDITOR_WIN";
- public const string UNITY_EDITOR_OSX = "UNITY_EDITOR_OSX";
-
- public const string UNITY_STANDALONE = "UNITY_STANDALONE";
- public const string UNITY_STANDALONE_WIN = "UNITY_STANDALONE_WIN";
- public const string UNITY_STANDALONE_OSX = "UNITY_STANDALONE_OSX";
-
- public const string UNITY_ANDROID = "UNITY_ANDROID";
-
- public const string UNITY_IOS = "UNITY_IOS";
-
- public const string NO_TRY_CATCH = "NO_TRY_CATCH";
- public const string XGAME_ASSERT = "XGAME_ASSERT";
- public static bool IsEditor
- {
- get
- {
- #if UNITY_EDITOR
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsEditorWin
- {
- get
- {
- #if UNITY_EDITOR_WIN
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsEditorOSX
- {
- get
- {
- #if UNITY_EDITOR_OSX
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsStandalone
- {
- get
- {
- #if UNITY_STANDALONE
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsStandaloneWin
- {
- get
- {
- #if UNITY_STANDALONE_WIN
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsStandaloneOSX
- {
- get
- {
- #if UNITY_STANDALONE_OSX
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsAndroid
- {
- get
- {
- #if UNITY_ANDROID
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsiOS
- {
- get
- {
- #if UNITY_IOS
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsRelease
- {
- get
- {
- #if FINAL_RELEASE
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsDebug
- {
- get
- {
- #if DEBUG
- return true;
- #else
- return false;
- #endif
- }
- }
- public static bool IsProfiler
- {
- get
- {
- #if PROFILER
- return true;
- #else
- return false;
- #endif
- }
- }
- }
- }
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