act_fb_lwt.cs 1.6 KB

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  1. // <auto-generated>
  2. // Input: act_fb_lwt.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=204000 </summary>
  9. public sealed partial class ActFbLwtPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 204000;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 当前龙王塔层数id </summary>
  18. public int fbid;
  19. /// <summary> 下次恢复门票时间 </summary>
  20. public int nextTime;
  21. /// <summary> 每场战斗唯一标识 </summary>
  22. public string fightKey;
  23. /// <summary> 每场战斗开始时间 </summary>
  24. public long fightTime;
  25. /// <summary> 奖励弹窗 </summary>
  26. public System.Collections.Generic.List<KindItem> items;
  27. }
  28. /// <summary> id=204001 </summary>
  29. public sealed partial class ActFbLwtFightKeyPush : IMsgPush
  30. {
  31. int IMessage.InstanceID { get; set; }
  32. object IMessage.Context { get; set; }
  33. int IMessage.ProtocolID => 204001;
  34. public void Clear()
  35. {
  36. }
  37. public string fightKey;
  38. }
  39. /// <summary> id=204002 </summary>
  40. public sealed partial class ActFbLwtFbidPush : IMsgPush
  41. {
  42. int IMessage.InstanceID { get; set; }
  43. object IMessage.Context { get; set; }
  44. int IMessage.ProtocolID => 204002;
  45. public void Clear()
  46. {
  47. }
  48. public int fbid;
  49. public System.Collections.Generic.List<KindItem> items;
  50. }
  51. }