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- using XGame.Framework.Map;
- namespace FL.Battle
- {
- public static class EntityExt
- {
- public static MoveComponent MoveCom(this IEntityView entity)
- {
- return entity.GetComponent<MoveComponent>();
- }
- public static void MoveTo(this IEntityView entity, MoveArgs args)
- {
- var component = entity.GetComponent<MoveComponent>();
- component.MoveTo(args);
- }
- }
- }
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