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- using System;
- using UnityEngine;
- namespace FL.Battle
- {
- public abstract class Entity : IEntity, IDisposable
- {
- public int TableId { get; private set; }
- public int EntityId { get; private set; }
- public EntityAttributes Attr { get; private set; }
- public Vector3 TargetPosition { get; set; }
- public EEntityState State { get; set; }
- public void Init(int tableId, int entityId, EntityAttributes attr)
- {
- TableId = tableId;
- EntityId = entityId;
- Attr = attr;
- State = EEntityState.Idle;
- }
- void IDisposable.Dispose()
- {
- OnDispose();
- }
- public abstract EEntityType EntityType { get; }
- protected virtual void OnDispose()
- {
- }
- }
- }
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