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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
- #define NEW_PREFAB_SYSTEM
- #endif
- using UnityEngine;
- namespace Spine.Unity {
- /// <summary>Sets a GameObject's transform to match a bone on a Spine skeleton.</summary>
- #if NEW_PREFAB_SYSTEM
- [ExecuteAlways]
- #else
- [ExecuteInEditMode]
- #endif
- [AddComponentMenu("Spine/SkeletonUtilityBone")]
- [HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtilityBone")]
- public class SkeletonUtilityBone : MonoBehaviour {
- public enum Mode {
- Follow,
- Override
- }
- public enum UpdatePhase {
- Local,
- World,
- Complete
- }
- #region Inspector
- /// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
- public string boneName;
- public Transform parentReference;
- public Mode mode;
- public bool position, rotation, scale, zPosition = true;
- [Range(0f, 1f)]
- public float overrideAlpha = 1;
- #endregion
- public SkeletonUtility hierarchy;
- [System.NonSerialized] public Bone bone;
- [System.NonSerialized] public bool transformLerpComplete;
- [System.NonSerialized] public bool valid;
- Transform cachedTransform;
- Transform skeletonTransform;
- bool incompatibleTransformMode;
- public bool IncompatibleTransformMode { get { return incompatibleTransformMode; } }
- public void Reset () {
- bone = null;
- cachedTransform = transform;
- valid = hierarchy != null && hierarchy.IsValid;
- if (!valid)
- return;
- skeletonTransform = hierarchy.transform;
- hierarchy.OnReset -= HandleOnReset;
- hierarchy.OnReset += HandleOnReset;
- DoUpdate(UpdatePhase.Local);
- }
- void OnEnable () {
- if (hierarchy == null) hierarchy = transform.GetComponentInParent<SkeletonUtility>();
- if (hierarchy == null) return;
- hierarchy.RegisterBone(this);
- hierarchy.OnReset += HandleOnReset;
- }
- void HandleOnReset () {
- Reset();
- }
- void OnDisable () {
- if (hierarchy != null) {
- hierarchy.OnReset -= HandleOnReset;
- hierarchy.UnregisterBone(this);
- }
- }
- public void DoUpdate (UpdatePhase phase) {
- if (!valid) {
- Reset();
- return;
- }
- var skeleton = hierarchy.Skeleton;
- if (bone == null) {
- if (string.IsNullOrEmpty(boneName)) return;
- bone = skeleton.FindBone(boneName);
- if (bone == null) {
- Debug.LogError("Bone not found: " + boneName, this);
- return;
- }
- }
- if (!bone.Active) return;
- float positionScale = hierarchy.PositionScale;
- var thisTransform = cachedTransform;
- float skeletonFlipRotation = Mathf.Sign(skeleton.ScaleX * skeleton.ScaleY);
- if (mode == Mode.Follow) {
- switch (phase) {
- case UpdatePhase.Local:
- if (position)
- thisTransform.localPosition = new Vector3(bone.x * positionScale, bone.y * positionScale, 0);
- if (rotation) {
- if (bone.data.transformMode.InheritsRotation()) {
- thisTransform.localRotation = Quaternion.Euler(0, 0, bone.rotation);
- } else {
- Vector3 euler = skeletonTransform.rotation.eulerAngles;
- thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
- }
- }
- if (scale) {
- thisTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1f);
- incompatibleTransformMode = BoneTransformModeIncompatible(bone);
- }
- break;
- case UpdatePhase.World:
- case UpdatePhase.Complete:
- // Use Applied transform values (ax, ay, AppliedRotation, ascale) if world values were modified by constraints.
- if (!bone.appliedValid) {
- bone.UpdateAppliedTransform();
- }
- if (position)
- thisTransform.localPosition = new Vector3(bone.ax * positionScale, bone.ay * positionScale, 0);
- if (rotation) {
- if (bone.data.transformMode.InheritsRotation()) {
- thisTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
- } else {
- Vector3 euler = skeletonTransform.rotation.eulerAngles;
- thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
- }
- }
- if (scale) {
- thisTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f);
- incompatibleTransformMode = BoneTransformModeIncompatible(bone);
- }
- break;
- }
- } else if (mode == Mode.Override) {
- if (transformLerpComplete)
- return;
- if (parentReference == null) {
- if (position) {
- Vector3 clp = thisTransform.localPosition / positionScale;
- bone.x = Mathf.Lerp(bone.x, clp.x, overrideAlpha);
- bone.y = Mathf.Lerp(bone.y, clp.y, overrideAlpha);
- }
- if (rotation) {
- float angle = Mathf.LerpAngle(bone.Rotation, thisTransform.localRotation.eulerAngles.z, overrideAlpha);
- bone.Rotation = angle;
- bone.AppliedRotation = angle;
- }
- if (scale) {
- Vector3 cls = thisTransform.localScale;
- bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
- bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
- }
- } else {
- if (transformLerpComplete)
- return;
- if (position) {
- Vector3 pos = parentReference.InverseTransformPoint(thisTransform.position) / positionScale;
- bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
- bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
- }
- if (rotation) {
- float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(thisTransform.up)).eulerAngles.z, overrideAlpha);
- bone.Rotation = angle;
- bone.AppliedRotation = angle;
- }
- if (scale) {
- Vector3 cls = thisTransform.localScale;
- bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
- bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
- }
- incompatibleTransformMode = BoneTransformModeIncompatible(bone);
- }
- transformLerpComplete = true;
- }
- }
- public static bool BoneTransformModeIncompatible (Bone bone) {
- return !bone.data.transformMode.InheritsScale();
- }
- public void AddBoundingBox (string skinName, string slotName, string attachmentName) {
- SkeletonUtility.AddBoneRigidbody2D(transform.gameObject);
- SkeletonUtility.AddBoundingBoxGameObject(bone.skeleton, skinName, slotName, attachmentName, transform);
- }
- #if UNITY_EDITOR
- void OnDrawGizmos () {
- if (IncompatibleTransformMode)
- Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
- }
- #endif
- }
- }
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