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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- namespace Spine {
- public class SlotData {
- internal int index;
- internal string name;
- internal BoneData boneData;
- internal float r = 1, g = 1, b = 1, a = 1;
- internal float r2 = 0, g2 = 0, b2 = 0;
- internal bool hasSecondColor = false;
- internal string attachmentName;
- internal BlendMode blendMode;
- /// <summary>The index of the slot in <see cref="Skeleton.Slots"/>.</summary>
- public int Index { get { return index; } }
- /// <summary>The name of the slot, which is unique across all slots in the skeleton.</summary>
- public string Name { get { return name; } }
- /// <summary>The bone this slot belongs to.</summary>
- public BoneData BoneData { get { return boneData; } }
- public float R { get { return r; } set { r = value; } }
- public float G { get { return g; } set { g = value; } }
- public float B { get { return b; } set { b = value; } }
- public float A { get { return a; } set { a = value; } }
- public float R2 { get { return r2; } set { r2 = value; } }
- public float G2 { get { return g2; } set { g2 = value; } }
- public float B2 { get { return b2; } set { b2 = value; } }
- public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } }
- /// <summary>The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.</summary>
- public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
- /// <summary>The blend mode for drawing the slot's attachment.</summary>
- public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
- public SlotData (int index, String name, BoneData boneData) {
- if (index < 0) throw new ArgumentException ("index must be >= 0.", "index");
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
- this.index = index;
- this.name = name;
- this.boneData = boneData;
- }
- override public string ToString () {
- return name;
- }
- }
- }
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