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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Spine.Collections;
- namespace Spine {
- /// <summary>Stores attachments by slot index and attachment name.
- /// <para>See SkeletonData <see cref="Spine.SkeletonData.DefaultSkin"/>, Skeleton <see cref="Spine.Skeleton.Skin"/>, and
- /// <a href="http://esotericsoftware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
- /// </summary>
- public class Skin {
- internal string name;
- private OrderedDictionary<SkinEntry, Attachment> attachments = new OrderedDictionary<SkinEntry, Attachment>(SkinEntryComparer.Instance);
- internal readonly ExposedList<BoneData> bones = new ExposedList<BoneData>();
- internal readonly ExposedList<ConstraintData> constraints = new ExposedList<ConstraintData>();
- public string Name { get { return name; } }
- public OrderedDictionary<SkinEntry, Attachment> Attachments { get { return attachments; } }
- public ExposedList<BoneData> Bones { get { return bones; } }
- public ExposedList<ConstraintData> Constraints { get { return constraints; } }
- public Skin (string name) {
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- this.name = name;
- }
- /// <summary>Adds an attachment to the skin for the specified slot index and name.
- /// If the name already exists for the slot, the previous value is replaced.</summary>
- public void SetAttachment (int slotIndex, string name, Attachment attachment) {
- if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
- if (slotIndex < 0) throw new ArgumentNullException("slotIndex", "slotIndex must be >= 0.");
- attachments[new SkinEntry(slotIndex, name, attachment)] = attachment;
- }
- ///<summary>Adds all attachments, bones, and constraints from the specified skin to this skin.</summary>
- public void AddSkin (Skin skin) {
- foreach (BoneData data in skin.bones)
- if (!bones.Contains(data)) bones.Add(data);
- foreach (ConstraintData data in skin.constraints)
- if (!constraints.Contains(data)) constraints.Add(data);
- foreach (SkinEntry entry in skin.attachments.Keys)
- SetAttachment(entry.SlotIndex, entry.Name, entry.Attachment);
- }
- ///<summary>Adds all attachments from the specified skin to this skin. Attachments are deep copied.</summary>
- public void CopySkin (Skin skin) {
- foreach (BoneData data in skin.bones)
- if (!bones.Contains(data)) bones.Add(data);
- foreach (ConstraintData data in skin.constraints)
- if (!constraints.Contains(data)) constraints.Add(data);
- foreach (SkinEntry entry in skin.attachments.Keys) {
- if (entry.Attachment is MeshAttachment)
- SetAttachment(entry.SlotIndex, entry.Name,
- entry.Attachment != null ? ((MeshAttachment)entry.Attachment).NewLinkedMesh() : null);
- else
- SetAttachment(entry.SlotIndex, entry.Name, entry.Attachment != null ? entry.Attachment.Copy() : null);
- }
- }
- /// <summary>Returns the attachment for the specified slot index and name, or null.</summary>
- /// <returns>May be null.</returns>
- public Attachment GetAttachment (int slotIndex, string name) {
- var lookup = new SkinEntry(slotIndex, name, null);
- Attachment attachment = null;
- bool containsKey = attachments.TryGetValue(lookup, out attachment);
- return containsKey ? attachment : null;
- }
- /// <summary> Removes the attachment in the skin for the specified slot index and name, if any.</summary>
- public void RemoveAttachment (int slotIndex, string name) {
- if (slotIndex < 0) throw new ArgumentOutOfRangeException("slotIndex", "slotIndex must be >= 0");
- var lookup = new SkinEntry(slotIndex, name, null);
- attachments.Remove(lookup);
- }
- ///<summary>Returns all attachments contained in this skin.</summary>
- public ICollection<SkinEntry> GetAttachments () {
- return this.attachments.Keys;
- }
- /// <summary>Returns all attachments in this skin for the specified slot index.</summary>
- /// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
- public void GetAttachments (int slotIndex, List<SkinEntry> attachments) {
- foreach (SkinEntry entry in this.attachments.Keys)
- if (entry.SlotIndex == slotIndex) attachments.Add(entry);
- }
- ///<summary>Clears all attachments, bones, and constraints.</summary>
- public void Clear () {
- attachments.Clear();
- bones.Clear();
- constraints.Clear();
- }
- override public string ToString () {
- return name;
- }
- /// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
- internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
- foreach (SkinEntry entry in oldSkin.attachments.Keys) {
- int slotIndex = entry.SlotIndex;
- Slot slot = skeleton.slots.Items[slotIndex];
- if (slot.Attachment == entry.Attachment) {
- Attachment attachment = GetAttachment(slotIndex, entry.Name);
- if (attachment != null) slot.Attachment = attachment;
- }
- }
- }
- /// <summary>Stores an entry in the skin consisting of the slot index, name, and attachment.</summary>
- public struct SkinEntry {
- private readonly int slotIndex;
- private readonly string name;
- private readonly Attachment attachment;
- internal readonly int hashCode;
- public SkinEntry (int slotIndex, string name, Attachment attachment) {
- this.slotIndex = slotIndex;
- this.name = name;
- this.attachment = attachment;
- this.hashCode = this.name.GetHashCode() + this.slotIndex * 37;
- }
- public int SlotIndex {
- get {
- return slotIndex;
- }
- }
- /// <summary>The name the attachment is associated with, equivalent to the skin placeholder name in the Spine editor.</summary>
- public String Name {
- get {
- return name;
- }
- }
- public Attachment Attachment {
- get {
- return attachment;
- }
- }
- }
- // Avoids boxing in the dictionary and is necessary to omit entry.attachment in the comparison.
- class SkinEntryComparer : IEqualityComparer<SkinEntry> {
- internal static readonly SkinEntryComparer Instance = new SkinEntryComparer();
- bool IEqualityComparer<SkinEntry>.Equals (SkinEntry e1, SkinEntry e2) {
- if (e1.SlotIndex != e2.SlotIndex) return false;
- if (!string.Equals(e1.Name, e2.Name, StringComparison.Ordinal)) return false;
- return true;
- }
- int IEqualityComparer<SkinEntry>.GetHashCode (SkinEntry e) {
- return e.Name.GetHashCode() + e.SlotIndex * 37;
- }
- }
- }
- }
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