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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
- #define IS_UNITY
- #endif
- using System;
- using System.IO;
- using System.Collections.Generic;
- #if WINDOWS_STOREAPP
- using System.Threading.Tasks;
- using Windows.Storage;
- #endif
- namespace Spine {
- public class SkeletonJson {
- public float Scale { get; set; }
- private AttachmentLoader attachmentLoader;
- private List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
- public SkeletonJson (params Atlas[] atlasArray)
- : this(new AtlasAttachmentLoader(atlasArray)) {
- }
- public SkeletonJson (AttachmentLoader attachmentLoader) {
- if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null.");
- this.attachmentLoader = attachmentLoader;
- Scale = 1;
- }
- #if !IS_UNITY && WINDOWS_STOREAPP
- private async Task<SkeletonData> ReadFile(string path) {
- var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
- var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
- using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
- SkeletonData skeletonData = ReadSkeletonData(reader);
- skeletonData.Name = Path.GetFileNameWithoutExtension(path);
- return skeletonData;
- }
- }
- public SkeletonData ReadSkeletonData (string path) {
- return this.ReadFile(path).Result;
- }
- #else
- public SkeletonData ReadSkeletonData (string path) {
- #if WINDOWS_PHONE
- using (var reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
- #else
- using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) {
- #endif
- SkeletonData skeletonData = ReadSkeletonData(reader);
- skeletonData.name = Path.GetFileNameWithoutExtension(path);
- return skeletonData;
- }
- }
- #endif
- public SkeletonData ReadSkeletonData (TextReader reader) {
- if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
- float scale = this.Scale;
- var skeletonData = new SkeletonData();
- var root = Json.Deserialize(reader) as Dictionary<string, Object>;
- if (root == null) throw new Exception("Invalid JSON.");
- // Skeleton.
- if (root.ContainsKey("skeleton")) {
- var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
- skeletonData.hash = (string)skeletonMap["hash"];
- skeletonData.version = (string)skeletonMap["spine"];
- if ("3.8.75" == skeletonData.version)
- throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
- skeletonData.x = GetFloat(skeletonMap, "x", 0);
- skeletonData.y = GetFloat(skeletonMap, "y", 0);
- skeletonData.width = GetFloat(skeletonMap, "width", 0);
- skeletonData.height = GetFloat(skeletonMap, "height", 0);
- skeletonData.fps = GetFloat(skeletonMap, "fps", 30);
- skeletonData.imagesPath = GetString(skeletonMap, "images", null);
- skeletonData.audioPath = GetString(skeletonMap, "audio", null);
- }
- // Bones.
- if (root.ContainsKey("bones")) {
- foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
- BoneData parent = null;
- if (boneMap.ContainsKey("parent")) {
- parent = skeletonData.FindBone((string)boneMap["parent"]);
- if (parent == null)
- throw new Exception("Parent bone not found: " + boneMap["parent"]);
- }
- var data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
- data.length = GetFloat(boneMap, "length", 0) * scale;
- data.x = GetFloat(boneMap, "x", 0) * scale;
- data.y = GetFloat(boneMap, "y", 0) * scale;
- data.rotation = GetFloat(boneMap, "rotation", 0);
- data.scaleX = GetFloat(boneMap, "scaleX", 1);
- data.scaleY = GetFloat(boneMap, "scaleY", 1);
- data.shearX = GetFloat(boneMap, "shearX", 0);
- data.shearY = GetFloat(boneMap, "shearY", 0);
- string tm = GetString(boneMap, "transform", TransformMode.Normal.ToString());
- data.transformMode = (TransformMode)Enum.Parse(typeof(TransformMode), tm, true);
- data.skinRequired = GetBoolean(boneMap, "skin", false);
- skeletonData.bones.Add(data);
- }
- }
- // Slots.
- if (root.ContainsKey("slots")) {
- foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
- var slotName = (string)slotMap["name"];
- var boneName = (string)slotMap["bone"];
- BoneData boneData = skeletonData.FindBone(boneName);
- if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
- var data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
- if (slotMap.ContainsKey("color")) {
- string color = (string)slotMap["color"];
- data.r = ToColor(color, 0);
- data.g = ToColor(color, 1);
- data.b = ToColor(color, 2);
- data.a = ToColor(color, 3);
- }
- if (slotMap.ContainsKey("dark")) {
- var color2 = (string)slotMap["dark"];
- data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB"
- data.g2 = ToColor(color2, 1, 6);
- data.b2 = ToColor(color2, 2, 6);
- data.hasSecondColor = true;
- }
- data.attachmentName = GetString(slotMap, "attachment", null);
- if (slotMap.ContainsKey("blend"))
- data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
- else
- data.blendMode = BlendMode.Normal;
- skeletonData.slots.Add(data);
- }
- }
- // IK constraints.
- if (root.ContainsKey("ik")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["ik"]) {
- IkConstraintData data = new IkConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap,"skin", false);
- if (constraintMap.ContainsKey("bones")) {
- foreach (string boneName in (List<Object>)constraintMap["bones"]) {
- BoneData bone = skeletonData.FindBone(boneName);
- if (bone == null) throw new Exception("IK bone not found: " + boneName);
- data.bones.Add(bone);
- }
- }
- string targetName = (string)constraintMap["target"];
- data.target = skeletonData.FindBone(targetName);
- if (data.target == null) throw new Exception("IK target bone not found: " + targetName);
- data.mix = GetFloat(constraintMap, "mix", 1);
- data.softness = GetFloat(constraintMap, "softness", 0) * scale;
- data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1;
- data.compress = GetBoolean(constraintMap, "compress", false);
- data.stretch = GetBoolean(constraintMap, "stretch", false);
- data.uniform = GetBoolean(constraintMap, "uniform", false);
- skeletonData.ikConstraints.Add(data);
- }
- }
- // Transform constraints.
- if (root.ContainsKey("transform")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["transform"]) {
- TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap,"skin", false);
- if (constraintMap.ContainsKey("bones")) {
- foreach (string boneName in (List<Object>)constraintMap["bones"]) {
- BoneData bone = skeletonData.FindBone(boneName);
- if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
- data.bones.Add(bone);
- }
- }
- string targetName = (string)constraintMap["target"];
- data.target = skeletonData.FindBone(targetName);
- if (data.target == null) throw new Exception("Transform constraint target bone not found: " + targetName);
- data.local = GetBoolean(constraintMap, "local", false);
- data.relative = GetBoolean(constraintMap, "relative", false);
- data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
- data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
- data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
- data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0);
- data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
- data.offsetShearY = GetFloat(constraintMap, "shearY", 0);
- data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
- data.translateMix = GetFloat(constraintMap, "translateMix", 1);
- data.scaleMix = GetFloat(constraintMap, "scaleMix", 1);
- data.shearMix = GetFloat(constraintMap, "shearMix", 1);
- skeletonData.transformConstraints.Add(data);
- }
- }
- // Path constraints.
- if(root.ContainsKey("path")) {
- foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["path"]) {
- PathConstraintData data = new PathConstraintData((string)constraintMap["name"]);
- data.order = GetInt(constraintMap, "order", 0);
- data.skinRequired = GetBoolean(constraintMap,"skin", false);
- if (constraintMap.ContainsKey("bones")) {
- foreach (string boneName in (List<Object>)constraintMap["bones"]) {
- BoneData bone = skeletonData.FindBone(boneName);
- if (bone == null) throw new Exception("Path bone not found: " + boneName);
- data.bones.Add(bone);
- }
- }
- string targetName = (string)constraintMap["target"];
- data.target = skeletonData.FindSlot(targetName);
- if (data.target == null) throw new Exception("Path target slot not found: " + targetName);
- data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
- data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
- data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
- data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
- data.position = GetFloat(constraintMap, "position", 0);
- if (data.positionMode == PositionMode.Fixed) data.position *= scale;
- data.spacing = GetFloat(constraintMap, "spacing", 0);
- if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
- data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
- data.translateMix = GetFloat(constraintMap, "translateMix", 1);
- skeletonData.pathConstraints.Add(data);
- }
- }
- // Skins.
- if (root.ContainsKey("skins")) {
- foreach (Dictionary<string, object> skinMap in (List<object>)root["skins"]) {
- Skin skin = new Skin((string)skinMap["name"]);
- if (skinMap.ContainsKey("bones")) {
- foreach (string entryName in (List<Object>)skinMap["bones"]) {
- BoneData bone = skeletonData.FindBone(entryName);
- if (bone == null) throw new Exception("Skin bone not found: " + entryName);
- skin.bones.Add(bone);
- }
- }
- if (skinMap.ContainsKey("ik")) {
- foreach (string entryName in (List<Object>)skinMap["ik"]) {
- IkConstraintData constraint = skeletonData.FindIkConstraint(entryName);
- if (constraint == null) throw new Exception("Skin IK constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- if (skinMap.ContainsKey("transform")) {
- foreach (string entryName in (List<Object>)skinMap["transform"]) {
- TransformConstraintData constraint = skeletonData.FindTransformConstraint(entryName);
- if (constraint == null) throw new Exception("Skin transform constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- if (skinMap.ContainsKey("path")) {
- foreach (string entryName in (List<Object>)skinMap["path"]) {
- PathConstraintData constraint = skeletonData.FindPathConstraint(entryName);
- if (constraint == null) throw new Exception("Skin path constraint not found: " + entryName);
- skin.constraints.Add(constraint);
- }
- }
- if (skinMap.ContainsKey("attachments")) {
- foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap["attachments"]) {
- int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
- foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
- try {
- Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
- if (attachment != null) skin.SetAttachment(slotIndex, entry.Key, attachment);
- } catch (Exception e) {
- throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
- }
- }
- }
- }
- skeletonData.skins.Add(skin);
- if (skin.name == "default") skeletonData.defaultSkin = skin;
- }
- }
- // Linked meshes.
- for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
- LinkedMesh linkedMesh = linkedMeshes[i];
- Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin);
- if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin);
- Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
- if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
- linkedMesh.mesh.DeformAttachment = linkedMesh.inheritDeform ? (VertexAttachment)parent : linkedMesh.mesh;
- linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
- linkedMesh.mesh.UpdateUVs();
- }
- linkedMeshes.Clear();
- // Events.
- if (root.ContainsKey("events")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
- var entryMap = (Dictionary<string, Object>)entry.Value;
- var data = new EventData(entry.Key);
- data.Int = GetInt(entryMap, "int", 0);
- data.Float = GetFloat(entryMap, "float", 0);
- data.String = GetString(entryMap, "string", string.Empty);
- data.AudioPath = GetString(entryMap, "audio", null);
- if (data.AudioPath != null) {
- data.Volume = GetFloat(entryMap, "volume", 1);
- data.Balance = GetFloat(entryMap, "balance", 0);
- }
- skeletonData.events.Add(data);
- }
- }
- // Animations.
- if (root.ContainsKey("animations")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
- try {
- ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
- } catch (Exception e) {
- throw new Exception("Error reading animation: " + entry.Key, e);
- }
- }
- }
- skeletonData.bones.TrimExcess();
- skeletonData.slots.TrimExcess();
- skeletonData.skins.TrimExcess();
- skeletonData.events.TrimExcess();
- skeletonData.animations.TrimExcess();
- skeletonData.ikConstraints.TrimExcess();
- return skeletonData;
- }
- private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
- float scale = this.Scale;
- name = GetString(map, "name", name);
- var typeName = GetString(map, "type", "region");
- var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
- string path = GetString(map, "path", name);
- switch (type) {
- case AttachmentType.Region:
- RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
- if (region == null) return null;
- region.Path = path;
- region.x = GetFloat(map, "x", 0) * scale;
- region.y = GetFloat(map, "y", 0) * scale;
- region.scaleX = GetFloat(map, "scaleX", 1);
- region.scaleY = GetFloat(map, "scaleY", 1);
- region.rotation = GetFloat(map, "rotation", 0);
- region.width = GetFloat(map, "width", 32) * scale;
- region.height = GetFloat(map, "height", 32) * scale;
- if (map.ContainsKey("color")) {
- var color = (string)map["color"];
- region.r = ToColor(color, 0);
- region.g = ToColor(color, 1);
- region.b = ToColor(color, 2);
- region.a = ToColor(color, 3);
- }
- region.UpdateOffset();
- return region;
- case AttachmentType.Boundingbox:
- BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
- if (box == null) return null;
- ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
- return box;
- case AttachmentType.Mesh:
- case AttachmentType.Linkedmesh: {
- MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
- if (mesh == null) return null;
- mesh.Path = path;
- if (map.ContainsKey("color")) {
- var color = (string)map["color"];
- mesh.r = ToColor(color, 0);
- mesh.g = ToColor(color, 1);
- mesh.b = ToColor(color, 2);
- mesh.a = ToColor(color, 3);
- }
- mesh.Width = GetFloat(map, "width", 0) * scale;
- mesh.Height = GetFloat(map, "height", 0) * scale;
- string parent = GetString(map, "parent", null);
- if (parent != null) {
- linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent, GetBoolean(map, "deform", true)));
- return mesh;
- }
- float[] uvs = GetFloatArray(map, "uvs", 1);
- ReadVertices(map, mesh, uvs.Length);
- mesh.triangles = GetIntArray(map, "triangles");
- mesh.regionUVs = uvs;
- mesh.UpdateUVs();
- if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) * 2;
- if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
- return mesh;
- }
- case AttachmentType.Path: {
- PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
- if (pathAttachment == null) return null;
- pathAttachment.closed = GetBoolean(map, "closed", false);
- pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);
- int vertexCount = GetInt(map, "vertexCount", 0);
- ReadVertices(map, pathAttachment, vertexCount << 1);
- // potential BOZO see Java impl
- pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
- return pathAttachment;
- }
- case AttachmentType.Point: {
- PointAttachment point = attachmentLoader.NewPointAttachment(skin, name);
- if (point == null) return null;
- point.x = GetFloat(map, "x", 0) * scale;
- point.y = GetFloat(map, "y", 0) * scale;
- point.rotation = GetFloat(map, "rotation", 0);
- //string color = GetString(map, "color", null);
- //if (color != null) point.color = color;
- return point;
- }
- case AttachmentType.Clipping: {
- ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name);
- if (clip == null) return null;
- string end = GetString(map, "end", null);
- if (end != null) {
- SlotData slot = skeletonData.FindSlot(end);
- if (slot == null) throw new Exception("Clipping end slot not found: " + end);
- clip.EndSlot = slot;
- }
- ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1);
- //string color = GetString(map, "color", null);
- // if (color != null) clip.color = color;
- return clip;
- }
- }
- return null;
- }
- private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
- attachment.WorldVerticesLength = verticesLength;
- float[] vertices = GetFloatArray(map, "vertices", 1);
- float scale = Scale;
- if (verticesLength == vertices.Length) {
- if (scale != 1) {
- for (int i = 0; i < vertices.Length; i++) {
- vertices[i] *= scale;
- }
- }
- attachment.vertices = vertices;
- return;
- }
- ExposedList<float> weights = new ExposedList<float>(verticesLength * 3 * 3);
- ExposedList<int> bones = new ExposedList<int>(verticesLength * 3);
- for (int i = 0, n = vertices.Length; i < n;) {
- int boneCount = (int)vertices[i++];
- bones.Add(boneCount);
- for (int nn = i + boneCount * 4; i < nn; i += 4) {
- bones.Add((int)vertices[i]);
- weights.Add(vertices[i + 1] * this.Scale);
- weights.Add(vertices[i + 2] * this.Scale);
- weights.Add(vertices[i + 3]);
- }
- }
- attachment.bones = bones.ToArray();
- attachment.vertices = weights.ToArray();
- }
- private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
- var scale = this.Scale;
- var timelines = new ExposedList<Timeline>();
- float duration = 0;
- // Slot timelines.
- if (map.ContainsKey("slots")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
- string slotName = entry.Key;
- int slotIndex = skeletonData.FindSlotIndex(slotName);
- var timelineMap = (Dictionary<string, Object>)entry.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- var values = (List<Object>)timelineEntry.Value;
- var timelineName = (string)timelineEntry.Key;
- if (timelineName == "attachment") {
- var timeline = new AttachmentTimeline(values.Count);
- timeline.slotIndex = slotIndex;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- float time = GetFloat(valueMap, "time", 0);
- timeline.SetFrame(frameIndex++, time, (string)valueMap["name"]);
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
- } else if (timelineName == "color") {
- var timeline = new ColorTimeline(values.Count);
- timeline.slotIndex = slotIndex;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- float time = GetFloat(valueMap, "time", 0);
- string c = (string)valueMap["color"];
- timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]);
- } else if (timelineName == "twoColor") {
- var timeline = new TwoColorTimeline(values.Count);
- timeline.slotIndex = slotIndex;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- float time = GetFloat(valueMap, "time", 0);
- string light = (string)valueMap["light"];
- string dark = (string)valueMap["dark"];
- timeline.SetFrame(frameIndex, time, ToColor(light, 0), ToColor(light, 1), ToColor(light, 2), ToColor(light, 3),
- ToColor(dark, 0, 6), ToColor(dark, 1, 6), ToColor(dark, 2, 6));
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TwoColorTimeline.ENTRIES]);
- } else
- throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
- }
- }
- }
- // Bone timelines.
- if (map.ContainsKey("bones")) {
- foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
- string boneName = entry.Key;
- int boneIndex = skeletonData.FindBoneIndex(boneName);
- if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
- var timelineMap = (Dictionary<string, Object>)entry.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- var values = (List<Object>)timelineEntry.Value;
- var timelineName = (string)timelineEntry.Key;
- if (timelineName == "rotate") {
- var timeline = new RotateTimeline(values.Count);
- timeline.boneIndex = boneIndex;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- timeline.SetFrame(frameIndex, GetFloat(valueMap, "time", 0), GetFloat(valueMap, "angle", 0));
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]);
- } else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear") {
- TranslateTimeline timeline;
- float timelineScale = 1, defaultValue = 0;
- if (timelineName == "scale") {
- timeline = new ScaleTimeline(values.Count);
- defaultValue = 1;
- }
- else if (timelineName == "shear")
- timeline = new ShearTimeline(values.Count);
- else {
- timeline = new TranslateTimeline(values.Count);
- timelineScale = scale;
- }
- timeline.boneIndex = boneIndex;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- float time = GetFloat(valueMap, "time", 0);
- float x = GetFloat(valueMap, "x", defaultValue);
- float y = GetFloat(valueMap, "y", defaultValue);
- timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale);
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]);
- } else
- throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
- }
- }
- }
- // IK constraint timelines.
- if (map.ContainsKey("ik")) {
- foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["ik"]) {
- IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
- var values = (List<Object>)constraintMap.Value;
- var timeline = new IkConstraintTimeline(values.Count);
- timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- timeline.SetFrame(frameIndex, GetFloat(valueMap, "time", 0), GetFloat(valueMap, "mix", 1),
- GetFloat(valueMap, "softness", 0) * scale, GetBoolean(valueMap, "bendPositive", true) ? 1 : -1,
- GetBoolean(valueMap, "compress", false), GetBoolean(valueMap, "stretch", false));
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]);
- }
- }
- // Transform constraint timelines.
- if (map.ContainsKey("transform")) {
- foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["transform"]) {
- TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
- var values = (List<Object>)constraintMap.Value;
- var timeline = new TransformConstraintTimeline(values.Count);
- timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- timeline.SetFrame(frameIndex, GetFloat(valueMap, "time", 0), GetFloat(valueMap, "rotateMix", 1),
- GetFloat(valueMap, "translateMix", 1), GetFloat(valueMap, "scaleMix", 1), GetFloat(valueMap, "shearMix", 1));
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]);
- }
- }
- // Path constraint timelines.
- if (map.ContainsKey("path")) {
- foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["path"]) {
- int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
- if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key);
- PathConstraintData data = skeletonData.pathConstraints.Items[index];
- var timelineMap = (Dictionary<string, Object>)constraintMap.Value;
- foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
- var values = (List<Object>)timelineEntry.Value;
- var timelineName = (string)timelineEntry.Key;
- if (timelineName == "position" || timelineName == "spacing") {
- PathConstraintPositionTimeline timeline;
- float timelineScale = 1;
- if (timelineName == "spacing") {
- timeline = new PathConstraintSpacingTimeline(values.Count);
- if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale;
- }
- else {
- timeline = new PathConstraintPositionTimeline(values.Count);
- if (data.positionMode == PositionMode.Fixed) timelineScale = scale;
- }
- timeline.pathConstraintIndex = index;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- timeline.SetFrame(frameIndex, GetFloat(valueMap, "time", 0), GetFloat(valueMap, timelineName, 0) * timelineScale);
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
- }
- else if (timelineName == "mix") {
- PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
- timeline.pathConstraintIndex = index;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- timeline.SetFrame(frameIndex, GetFloat(valueMap, "time", 0), GetFloat(valueMap, "rotateMix", 1),
- GetFloat(valueMap, "translateMix", 1));
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
- }
- }
- }
- }
- // Deform timelines.
- if (map.ContainsKey("deform")) {
- foreach (KeyValuePair<string, Object> deformMap in (Dictionary<string, Object>)map["deform"]) {
- Skin skin = skeletonData.FindSkin(deformMap.Key);
- foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)deformMap.Value) {
- int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
- if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key);
- foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)slotMap.Value) {
- var values = (List<Object>)timelineMap.Value;
- VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
- if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key);
- bool weighted = attachment.bones != null;
- float[] vertices = attachment.vertices;
- int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length;
- var timeline = new DeformTimeline(values.Count);
- timeline.slotIndex = slotIndex;
- timeline.attachment = attachment;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> valueMap in values) {
- float[] deform;
- if (!valueMap.ContainsKey("vertices")) {
- deform = weighted ? new float[deformLength] : vertices;
- } else {
- deform = new float[deformLength];
- int start = GetInt(valueMap, "offset", 0);
- float[] verticesValue = GetFloatArray(valueMap, "vertices", 1);
- Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
- if (scale != 1) {
- for (int i = start, n = i + verticesValue.Length; i < n; i++)
- deform[i] *= scale;
- }
- if (!weighted) {
- for (int i = 0; i < deformLength; i++)
- deform[i] += vertices[i];
- }
- }
- timeline.SetFrame(frameIndex, GetFloat(valueMap, "time", 0), deform);
- ReadCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
- }
- }
- }
- }
- // Draw order timeline.
- if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
- var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
- var timeline = new DrawOrderTimeline(values.Count);
- int slotCount = skeletonData.slots.Count;
- int frameIndex = 0;
- foreach (Dictionary<string, Object> drawOrderMap in values) {
- int[] drawOrder = null;
- if (drawOrderMap.ContainsKey("offsets")) {
- drawOrder = new int[slotCount];
- for (int i = slotCount - 1; i >= 0; i--)
- drawOrder[i] = -1;
- var offsets = (List<Object>)drawOrderMap["offsets"];
- int[] unchanged = new int[slotCount - offsets.Count];
- int originalIndex = 0, unchangedIndex = 0;
- foreach (Dictionary<string, Object> offsetMap in offsets) {
- int slotIndex = skeletonData.FindSlotIndex((string)offsetMap["slot"]);
- if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
- // Collect unchanged items.
- while (originalIndex != slotIndex)
- unchanged[unchangedIndex++] = originalIndex++;
- // Set changed items.
- int index = originalIndex + (int)(float)offsetMap["offset"];
- drawOrder[index] = originalIndex++;
- }
- // Collect remaining unchanged items.
- while (originalIndex < slotCount)
- unchanged[unchangedIndex++] = originalIndex++;
- // Fill in unchanged items.
- for (int i = slotCount - 1; i >= 0; i--)
- if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
- }
- timeline.SetFrame(frameIndex++, GetFloat(drawOrderMap, "time", 0), drawOrder);
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
- }
- // Event timeline.
- if (map.ContainsKey("events")) {
- var eventsMap = (List<Object>)map["events"];
- var timeline = new EventTimeline(eventsMap.Count);
- int frameIndex = 0;
- foreach (Dictionary<string, Object> eventMap in eventsMap) {
- EventData eventData = skeletonData.FindEvent((string)eventMap["name"]);
- if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
- var e = new Event(GetFloat(eventMap, "time", 0), eventData) {
- intValue = GetInt(eventMap, "int", eventData.Int),
- floatValue = GetFloat(eventMap, "float", eventData.Float),
- stringValue = GetString(eventMap, "string", eventData.String)
- };
- if (e.data.AudioPath != null) {
- e.volume = GetFloat(eventMap, "volume", eventData.Volume);
- e.balance = GetFloat(eventMap, "balance", eventData.Balance);
- }
- timeline.SetFrame(frameIndex++, e);
- }
- timelines.Add(timeline);
- duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
- }
- timelines.TrimExcess();
- skeletonData.animations.Add(new Animation(name, timelines, duration));
- }
- static void ReadCurve (Dictionary<string, Object> valueMap, CurveTimeline timeline, int frameIndex) {
- if (!valueMap.ContainsKey("curve"))
- return;
- Object curveObject = valueMap["curve"];
- if (curveObject is string)
- timeline.SetStepped(frameIndex);
- else
- timeline.SetCurve(frameIndex, (float)curveObject, GetFloat(valueMap, "c2", 0), GetFloat(valueMap, "c3", 1), GetFloat(valueMap, "c4", 1));
- }
- internal class LinkedMesh {
- internal string parent, skin;
- internal int slotIndex;
- internal MeshAttachment mesh;
- internal bool inheritDeform;
- public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritDeform) {
- this.mesh = mesh;
- this.skin = skin;
- this.slotIndex = slotIndex;
- this.parent = parent;
- this.inheritDeform = inheritDeform;
- }
- }
- static float[] GetFloatArray(Dictionary<string, Object> map, string name, float scale) {
- var list = (List<Object>)map[name];
- var values = new float[list.Count];
- if (scale == 1) {
- for (int i = 0, n = list.Count; i < n; i++)
- values[i] = (float)list[i];
- } else {
- for (int i = 0, n = list.Count; i < n; i++)
- values[i] = (float)list[i] * scale;
- }
- return values;
- }
- static int[] GetIntArray(Dictionary<string, Object> map, string name) {
- var list = (List<Object>)map[name];
- var values = new int[list.Count];
- for (int i = 0, n = list.Count; i < n; i++)
- values[i] = (int)(float)list[i];
- return values;
- }
- static float GetFloat(Dictionary<string, Object> map, string name, float defaultValue) {
- if (!map.ContainsKey(name))
- return defaultValue;
- return (float)map[name];
- }
- static int GetInt(Dictionary<string, Object> map, string name, int defaultValue) {
- if (!map.ContainsKey(name))
- return defaultValue;
- return (int)(float)map[name];
- }
- static bool GetBoolean(Dictionary<string, Object> map, string name, bool defaultValue) {
- if (!map.ContainsKey(name))
- return defaultValue;
- return (bool)map[name];
- }
- static string GetString(Dictionary<string, Object> map, string name, string defaultValue) {
- if (!map.ContainsKey(name))
- return defaultValue;
- return (string)map[name];
- }
- static float ToColor(string hexString, int colorIndex, int expectedLength = 8) {
- if (hexString.Length != expectedLength)
- throw new ArgumentException("Color hexidecimal length must be " + expectedLength + ", recieved: " + hexString, "hexString");
- return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
- }
- }
- }
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