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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- namespace Spine {
- public class PathConstraintData : ConstraintData {
- internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
- internal SlotData target;
- internal PositionMode positionMode;
- internal SpacingMode spacingMode;
- internal RotateMode rotateMode;
- internal float offsetRotation;
- internal float position, spacing, rotateMix, translateMix;
- public PathConstraintData (string name) : base(name) {
- }
- public ExposedList<BoneData> Bones { get { return bones; } }
- public SlotData Target { get { return target; } set { target = value; } }
- public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } }
- public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } }
- public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } }
- public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
- public float Position { get { return position; } set { position = value; } }
- public float Spacing { get { return spacing; } set { spacing = value; } }
- public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
- public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
- }
- public enum PositionMode {
- Fixed, Percent
- }
- public enum SpacingMode {
- Length, Fixed, Percent
- }
- public enum RotateMode {
- Tangent, Chain, ChainScale
- }
- }
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