Event.cs 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. using System;
  30. namespace Spine {
  31. /// <summary>Stores the current pose values for an Event.</summary>
  32. public class Event {
  33. internal readonly EventData data;
  34. internal readonly float time;
  35. internal int intValue;
  36. internal float floatValue;
  37. internal string stringValue;
  38. internal float volume;
  39. internal float balance;
  40. public EventData Data { get { return data; } }
  41. /// <summary>The animation time this event was keyed.</summary>
  42. public float Time { get { return time; } }
  43. public int Int { get { return intValue; } set { intValue = value; } }
  44. public float Float { get { return floatValue; } set { floatValue = value; } }
  45. public string String { get { return stringValue; } set { stringValue = value; } }
  46. public float Volume { get { return volume; } set { volume = value; } }
  47. public float Balance { get { return balance; } set { balance = value; } }
  48. public Event (float time, EventData data) {
  49. if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
  50. this.time = time;
  51. this.data = data;
  52. }
  53. override public string ToString () {
  54. return this.data.Name;
  55. }
  56. }
  57. }