1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using System.Collections.Generic;
- namespace Spine
- {
- /// <summary>The base class for all constraint datas.</summary>
- public abstract class ConstraintData {
- internal readonly string name;
- internal int order;
- internal bool skinRequired;
- public ConstraintData (string name) {
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- this.name = name;
- }
- /// <summary> The constraint's name, which is unique across all constraints in the skeleton of the same type.</summary>
- public string Name { get { return name; } }
- ///<summary>The ordinal of this constraint for the order a skeleton's constraints will be applied by
- /// <see cref="Skeleton.UpdateWorldTransform()"/>.</summary>
- public int Order { get { return order; } set { order = value; } }
- ///<summary>When true, <see cref="Skeleton.UpdateWorldTransform()"/> only updates this constraint if the <see cref="Skeleton.Skin"/> contains
- /// this constraint.</summary>
- ///<seealso cref="Skin.Constraints"/>
- public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } }
- override public string ToString () {
- return name;
- }
- }
- }
|