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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- namespace Spine {
- public class BoneData {
- internal int index;
- internal string name;
- internal BoneData parent;
- internal float length;
- internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
- internal TransformMode transformMode = TransformMode.Normal;
- internal bool skinRequired;
- /// <summary>The index of the bone in Skeleton.Bones</summary>
- public int Index { get { return index; } }
- /// <summary>The name of the bone, which is unique across all bones in the skeleton.</summary>
- public string Name { get { return name; } }
- /// <summary>May be null.</summary>
- public BoneData Parent { get { return parent; } }
- public float Length { get { return length; } set { length = value; } }
- /// <summary>Local X translation.</summary>
- public float X { get { return x; } set { x = value; } }
- /// <summary>Local Y translation.</summary>
- public float Y { get { return y; } set { y = value; } }
- /// <summary>Local rotation.</summary>
- public float Rotation { get { return rotation; } set { rotation = value; } }
- /// <summary>Local scaleX.</summary>
- public float ScaleX { get { return scaleX; } set { scaleX = value; } }
- /// <summary>Local scaleY.</summary>
- public float ScaleY { get { return scaleY; } set { scaleY = value; } }
- /// <summary>Local shearX.</summary>
- public float ShearX { get { return shearX; } set { shearX = value; } }
- /// <summary>Local shearY.</summary>
- public float ShearY { get { return shearY; } set { shearY = value; } }
- /// <summary>The transform mode for how parent world transforms affect this bone.</summary>
- public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } }
- ///<summary>When true, <see cref="Skeleton.UpdateWorldTransform()"/> only updates this bone if the <see cref="Skeleton.Skin"/> contains this
- /// bone.</summary>
- /// <seealso cref="Skin.Bones"/>
- public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } }
- /// <param name="parent">May be null.</param>
- public BoneData (int index, string name, BoneData parent) {
- if (index < 0) throw new ArgumentException("index must be >= 0", "index");
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- this.index = index;
- this.name = name;
- this.parent = parent;
- }
- override public string ToString () {
- return name;
- }
- }
- [Flags]
- public enum TransformMode {
- //0000 0 Flip Scale Rotation
- Normal = 0, // 0000
- OnlyTranslation = 7, // 0111
- NoRotationOrReflection = 1, // 0001
- NoScale = 2, // 0010
- NoScaleOrReflection = 6, // 0110
- }
- }
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