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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- namespace Spine {
- /// <summary>
- /// An AttachmentLoader that configures attachments using texture regions from an Atlas.
- /// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
- /// </summary>
- public class AtlasAttachmentLoader : AttachmentLoader {
- private Atlas[] atlasArray;
- public AtlasAttachmentLoader (params Atlas[] atlasArray) {
- if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
- this.atlasArray = atlasArray;
- }
- public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
- AtlasRegion region = FindRegion(path);
- if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
- RegionAttachment attachment = new RegionAttachment(name);
- attachment.RendererObject = region;
- attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
- attachment.regionOffsetX = region.offsetX;
- attachment.regionOffsetY = region.offsetY;
- attachment.regionWidth = region.width;
- attachment.regionHeight = region.height;
- attachment.regionOriginalWidth = region.originalWidth;
- attachment.regionOriginalHeight = region.originalHeight;
- return attachment;
- }
- public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
- AtlasRegion region = FindRegion(path);
- if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
- MeshAttachment attachment = new MeshAttachment(name);
- attachment.RendererObject = region;
- attachment.RegionU = region.u;
- attachment.RegionV = region.v;
- attachment.RegionU2 = region.u2;
- attachment.RegionV2 = region.v2;
- attachment.RegionRotate = region.rotate;
- attachment.RegionDegrees = region.degrees;
- attachment.regionOffsetX = region.offsetX;
- attachment.regionOffsetY = region.offsetY;
- attachment.regionWidth = region.width;
- attachment.regionHeight = region.height;
- attachment.regionOriginalWidth = region.originalWidth;
- attachment.regionOriginalHeight = region.originalHeight;
- return attachment;
- }
- public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
- return new BoundingBoxAttachment(name);
- }
- public PathAttachment NewPathAttachment (Skin skin, string name) {
- return new PathAttachment(name);
- }
- public PointAttachment NewPointAttachment (Skin skin, string name) {
- return new PointAttachment(name);
- }
- public ClippingAttachment NewClippingAttachment(Skin skin, string name) {
- return new ClippingAttachment(name);
- }
- public AtlasRegion FindRegion (string name) {
- AtlasRegion region;
- for (int i = 0; i < atlasArray.Length; i++) {
- region = atlasArray[i].FindRegion(name);
- if (region != null)
- return region;
- }
- return null;
- }
- }
- }
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