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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using System.Collections.Generic;
- namespace Spine {
- /// <summary>Stores mix (crossfade) durations to be applied when AnimationState animations are changed.</summary>
- public class AnimationStateData {
- internal SkeletonData skeletonData;
- readonly Dictionary<AnimationPair, float> animationToMixTime = new Dictionary<AnimationPair, float>(AnimationPairComparer.Instance);
- internal float defaultMix;
- /// <summary>The SkeletonData to look up animations when they are specified by name.</summary>
- public SkeletonData SkeletonData { get { return skeletonData; } }
- /// <summary>
- /// The mix duration to use when no mix duration has been specifically defined between two animations.</summary>
- public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } }
- public AnimationStateData (SkeletonData skeletonData) {
- if (skeletonData == null) throw new ArgumentException("skeletonData cannot be null.", "skeletonData");
- this.skeletonData = skeletonData;
- }
- /// <summary>Sets a mix duration by animation names.</summary>
- public void SetMix (string fromName, string toName, float duration) {
- Animation from = skeletonData.FindAnimation(fromName);
- if (from == null) throw new ArgumentException("Animation not found: " + fromName, "fromName");
- Animation to = skeletonData.FindAnimation(toName);
- if (to == null) throw new ArgumentException("Animation not found: " + toName, "toName");
- SetMix(from, to, duration);
- }
- /// <summary>Sets a mix duration when changing from the specified animation to the other.
- /// See TrackEntry.MixDuration.</summary>
- public void SetMix (Animation from, Animation to, float duration) {
- if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
- if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
- AnimationPair key = new AnimationPair(from, to);
- animationToMixTime.Remove(key);
- animationToMixTime.Add(key, duration);
- }
- /// <summary>
- /// The mix duration to use when changing from the specified animation to the other,
- /// or the DefaultMix if no mix duration has been set.
- /// </summary>
- public float GetMix (Animation from, Animation to) {
- if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
- if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
- AnimationPair key = new AnimationPair(from, to);
- float duration;
- if (animationToMixTime.TryGetValue(key, out duration)) return duration;
- return defaultMix;
- }
- public struct AnimationPair {
- public readonly Animation a1;
- public readonly Animation a2;
- public AnimationPair (Animation a1, Animation a2) {
- this.a1 = a1;
- this.a2 = a2;
- }
- public override string ToString () {
- return a1.name + "->" + a2.name;
- }
- }
- // Avoids boxing in the dictionary.
- public class AnimationPairComparer : IEqualityComparer<AnimationPair> {
- public static readonly AnimationPairComparer Instance = new AnimationPairComparer();
- bool IEqualityComparer<AnimationPair>.Equals (AnimationPair x, AnimationPair y) {
- return ReferenceEquals(x.a1, y.a1) && ReferenceEquals(x.a2, y.a2);
- }
- int IEqualityComparer<AnimationPair>.GetHashCode (AnimationPair obj) {
- // from Tuple.CombineHashCodes // return (((h1 << 5) + h1) ^ h2);
- int h1 = obj.a1.GetHashCode();
- return (((h1 << 5) + h1) ^ obj.a2.GetHashCode());
- }
- }
- }
- }
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