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- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class MailListPushCtrl : MsgController<MailListPush>
- {
- protected override void OnProcess(MailListPush message, object context)
- {
- for (int i = 0; i < message.mail_list.Count; i++)
- {
- //int mailId = message.mail_list[i].id;
- MailData.Instance.mailInfo[message.mail_list[i].id] = message.mail_list[i];
- }
- }
- }
- }
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