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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class CallShareRwdResponseCtrl : MsgController<CallShareRwdResponse>
- {
- protected override void OnProcess(CallShareRwdResponse message, object context)
- {
- var type = (int)context;
- if (type == 1)
- {
- EventSingle.Instance.Notify(EventDefine.SummonSbShare);
- }
- else
- EventSingle.Instance.Notify(EventDefine.SummonMwShare);
- }
- }
- }
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