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- using System;
- using UnityEngine;
- using XGame.Database;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- namespace FL.Map.UI
- {
- public class HpAddEntityView : EntityView<HpAddEntityVM>
- {
- protected override void OnEnable(object intent)
- {
- }
- protected override void OnDisable()
- {
- }
- protected override void OnDispose()
- {
- }
- public void ShowValue(int value, Vector3 position, EElementType elementType, Action callback)
- {
- VM.HpText.text = /*value > 0 ? $"+{value}" : */value.ToString();
- VM.HpText.color = value > 0 ? ColorDefine.green : elementType.ToDamageColor();
- VM.Tr.localPosition = position;
- var timer = Context.Time.AddDelayTimer(500, callback);
- }
- }
- public class HpAddEntityVM : EntityViewModel
- {
- public UnityEngine.UI.Text HpText { get; private set; }
- public Transform Root { get; private set; }
- public Animation AniRoot { get; private set; }
- protected override void OnInit(IObjectCollector collector)
- {
- HpText = collector.GetComponent<UnityEngine.UI.Text>("HpText");
- Root = collector.GetGameObject("Root").transform;
- AniRoot = collector.GetComponent<Animation>("AniRoot");
- }
- }
- }
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