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- using FL.Battle.Components;
- using FL.Battle.Components.AI;
- using UnityEngine;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- namespace FL.Map
- {
- /// <summary>
- /// 陷阱实例
- /// </summary>
- public class TrapEntityView : SimpleEntityView<TrapEntityVM>, IVfxContext, ITrapAIContext
- {
- public VfxComponent Vfx => GetComponent<VfxComponent>();
- public TrapAI AI => GetComponent<TrapAI>();
- #region IVfxContext
- Transform IVfxContext.WorldTr => null;
- Transform IVfxContext.CenterTr => VM.Tr;
- Transform IVfxContext.CastTr => VM.Tr;
- #endregion
- GameObject ITrapAIContext.ParticleRoot => VM.ParticleRoot;
- }
- public class TrapEntityVM : EntityViewModel
- {
- public GameObject ParticleRoot { get; private set; }
- protected override void OnInit(IObjectCollector collector)
- {
- ParticleRoot = collector.GetGameObject("ParticleRoot");
- }
- }
- }
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