TemporaryEquipEquipItemVM.Gen.cs 1.1 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class TemporaryEquipEquipItemVM : FguiViewModel
  19. {
  20. public Controller EquipCtrl { get; private set; }
  21. public CommonItemBaseView ItemBtn { get; private set; }
  22. public GLoader CompareIcon { get; private set; }
  23. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  24. {
  25. EquipCtrl = panel.GetController("EquipCtrl");
  26. ItemBtn = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("ItemBtn").asCom), true);
  27. AddChild(ItemBtn);
  28. CompareIcon = panel.GetChild("CompareIcon") as GLoader;
  29. }
  30. }
  31. }