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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerDetailsAttributeVM : FguiViewModel
- {
- public CommonBackGroundNestedView Background { get; private set; }
- public PlayerAttributeListView BaseAttributeList { get; private set; }
- public PlayerAttributeListView BattleAttributeList { get; private set; }
- public PlayerAttributeListView BattleResistanceAttrList { get; private set; }
- public PlayerSpecialAttributeListView SpecialAttributeList { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- Background = adapter.CreateNested<CommonBackGroundNestedView>(new FguiNested(panel.GetChild("Background").asCom), true);
- AddChild(Background);
- BaseAttributeList = adapter.CreateNested<PlayerAttributeListView>(new FguiNested(panel.GetChild("BaseAttributeList").asCom), true);
- AddChild(BaseAttributeList);
- BattleAttributeList = adapter.CreateNested<PlayerAttributeListView>(new FguiNested(panel.GetChild("BattleAttributeList").asCom), true);
- AddChild(BattleAttributeList);
- BattleResistanceAttrList = adapter.CreateNested<PlayerAttributeListView>(new FguiNested(panel.GetChild("BattleResistanceAttrList").asCom), true);
- AddChild(BattleResistanceAttrList);
- SpecialAttributeList = adapter.CreateNested<PlayerSpecialAttributeListView>(new FguiNested(panel.GetChild("SpecialAttributeList").asCom), true);
- AddChild(SpecialAttributeList);
- }
- }
- }
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