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- using System;
- using XGame.Framework;
- namespace FL
- {
- public class EventSingle : TSingleton<EventSingle>
- {
- private EventModule _eventModule = new EventModule();
- public void Notify(EventDefine eventId)
- {
- _eventModule.Notify((int)eventId);
- }
- public void Notify(EventDefine eventId, object args)
- {
- _eventModule.Notify((int)eventId, args);
- }
- public void AddListener(EventDefine eventId, EventDelegate handler)
- {
- _eventModule.AddListener((int)eventId, handler);
- }
- public void RemoveListener(EventDefine eventId, EventDelegate handler)
- {
- _eventModule.RemoveListener((int)eventId, handler);
- }
- protected override void OnDispose()
- {
- (_eventModule as IDisposable)?.Dispose();
- }
- }
- }
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