EventDefine.cs 7.8 KB

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  1. namespace FL
  2. {
  3. public enum EventDefine : int
  4. {
  5. None = 0,
  6. #region GameMainMap 1000 - 1999
  7. /// <summary>
  8. /// 加载主角、随从、怪物等
  9. /// </summary>
  10. GameMainMapLoadEntities = 1000,
  11. /// <summary>
  12. /// 移除主角、随从、怪物
  13. /// </summary>
  14. GameMainMapRemoveEntity,
  15. /// <summary>
  16. /// 移除子弹、陷阱、召唤物等实例对象
  17. /// </summary>
  18. GameMainMapRemoveSimpleEntity,
  19. /// <summary>
  20. /// 血量变化
  21. /// </summary>
  22. GameMainMapHpAdd,
  23. /// <summary>
  24. /// 开启地图黑色遮罩
  25. /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
  26. /// </summary>
  27. GameMainMapStartMask,
  28. /// <summary>
  29. /// 地图黑色遮罩结束通知
  30. /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
  31. /// </summary>
  32. GameMainMapEndMask,
  33. /// <summary>
  34. /// 创建子弹实例
  35. /// </summary>
  36. GameMainMapGenBullet,
  37. /// <summary>
  38. /// 创建陷阱实例
  39. /// </summary>
  40. GameMainMapGenCommons,
  41. /// <summary>
  42. /// 更换随从
  43. /// </summary>
  44. GameMainMapExchangePartner,
  45. /// <summary>
  46. /// buff变化
  47. /// 只有元素buff变化会通知
  48. /// </summary>
  49. GameMainMapAddBuff,
  50. /// <summary>
  51. /// buff状态改变
  52. /// 只有元素buff变化会通知
  53. /// </summary>
  54. GameMainMapRemoveBuff,
  55. /// <summary>
  56. /// buff预览
  57. /// </summary>
  58. GameMainMapPreviewBuff,
  59. /// <summary>
  60. /// 请求预览Buff列表
  61. /// </summary>
  62. GameMainMapReqPreviewBuffs,
  63. /// <summary>
  64. /// 广播预览Buff列表
  65. /// </summary>
  66. GameMainMapPushPreviewBuffs,
  67. /// <summary>
  68. /// boss战斗开始
  69. /// </summary>
  70. GameMainMapBossStart,
  71. GameMainMapChallengeBoss,
  72. #endregion
  73. #region Battle.Component 2000 - 2999
  74. /// <summary>
  75. /// 播放世界特效
  76. /// </summary>
  77. VfxComponentWorldVfx = 2000,
  78. #endregion
  79. #region 装备相关 3000 - 3099
  80. /// <summary>
  81. /// 更换装备
  82. /// </summary>
  83. OnChangeEquip = 3000,
  84. /// <summary>
  85. /// 刷新身上穿戴的装备UI
  86. /// </summary>
  87. RefreshWearEquipUI,
  88. /// <summary>
  89. /// 更换|出售装备,刷新临时装备背包信息
  90. /// </summary>
  91. RefreshTemporaryEquip,
  92. WearEquipSucess,
  93. RemoveTemporaryEquip,
  94. /// <summary>
  95. /// 打开装备背包
  96. /// </summary>
  97. OpenEquipBag,
  98. #endregion
  99. #region DragonEgg.Component 3100 - 3199
  100. /// <summary>
  101. /// 掉落装备
  102. /// </summary>
  103. DropEquip = 3100,
  104. /// <summary>
  105. /// 成功开启龙(蛋)宝藏
  106. /// </summary>
  107. OpenDragonTreasureSucess,
  108. /// <summary>
  109. /// 刷新龙蛋宝箱信息
  110. /// </summary>
  111. RefreshTreasureUI,
  112. /// <summary>
  113. /// 刷新龙蛋进度宝箱UI
  114. /// </summary>
  115. RefreshTreasureProgressUI,
  116. #endregion
  117. #region 道具变化相关 3200 - 3299
  118. /// <summary>
  119. /// 道具变化
  120. /// </summary>
  121. UpdataItemData = 3200,
  122. #endregion
  123. #region 随从(圣兵) Partner 3300 - 3399
  124. /// <summary>
  125. /// 随从上阵
  126. /// </summary>
  127. PartnerUp = 3300,
  128. /// <summary>
  129. /// 随从下阵
  130. /// </summary>
  131. PartnerDown,
  132. /// <summary>
  133. /// 切换配配套方案
  134. /// </summary>
  135. PartnerPlanChange,
  136. /// <summary>
  137. /// 圣兵绑定铭文
  138. /// </summary>
  139. PartnerBinding,
  140. /// <summary>
  141. /// 圣兵重设名字
  142. /// </summary>
  143. PartnerPlanSetName,
  144. /// <summary>
  145. /// 圣兵一键升星
  146. /// </summary>
  147. PartnerStrongAll,
  148. /// <summary>
  149. /// 圣兵更新方案
  150. /// </summary>
  151. PartnerUpdatePlan,
  152. /// <summary>
  153. /// 圣兵等级提升
  154. /// </summary>
  155. PartnerUpLevel,
  156. /// <summary>
  157. /// 圣兵升星
  158. /// </summary>
  159. PartnerUpStar,
  160. /// <summary>
  161. /// 圣兵一键穿戴
  162. /// </summary>
  163. PartnerWearAll,
  164. /// <summary>
  165. /// 圣兵开启上阵模式
  166. /// </summary>
  167. PartnerOpenUpMode,
  168. /// <summary>
  169. /// 圣兵结束下阵模式
  170. /// </summary>
  171. PartnerFinishUpMode,
  172. /// <summary>
  173. /// 圣兵上阵模式选择
  174. /// </summary>
  175. PartnerUpModeSelect,
  176. /// <summary>
  177. /// 选择替换的圣兵
  178. /// </summary>
  179. PartnerSelectReplace,
  180. #endregion
  181. #region Toasts Tips 3400 - 3499
  182. ShowTips = 3400,
  183. #endregion
  184. #region 角色属性变化3500-3599
  185. AttributeChange = 3500,
  186. PlayerExpAdd,
  187. /// <summary>
  188. /// 成功转职
  189. /// </summary>
  190. TransferSucess,
  191. /// <summary>
  192. /// 成功重置职业
  193. /// </summary>
  194. ResetJobSucess,
  195. /// <summary>
  196. /// 成功激活印记(镶嵌符文)
  197. /// </summary>
  198. WakeUpRuneSucess,
  199. /// <summary>
  200. /// 成功升级印记(符文等级)
  201. /// </summary>
  202. UpgradeRuneLvSucess,
  203. /// <summary>
  204. /// 成功切换符文方案
  205. /// </summary>
  206. ChangePlanIndexSucess,
  207. /// <summary>
  208. /// 成功重置当前方案(符文升级)
  209. /// </summary>
  210. ResetCurrentPlanSucess,
  211. /// <summary>
  212. /// 成功修改符文方案名字
  213. /// </summary>
  214. ChangePlanNameSucess,
  215. /// <summary>
  216. /// 成功更换印记类型
  217. /// </summary>
  218. ChangeRuneTypeSucess,
  219. #endregion
  220. #region 登录界面 3600-3999
  221. LoginQufuInfos = 3600,
  222. LoginPlayerInfos,
  223. LoginPlayerResponse,
  224. LoginUserResponse,
  225. #endregion
  226. #region 宝箱升级 TreasureChest 3700-3799
  227. /// <summary>
  228. /// 查看装备品质产出几率
  229. /// </summary>
  230. ShowEquipQualityProbability = 3700,
  231. /// <summary>
  232. /// 刷新升级倒计时
  233. /// </summary>
  234. RefreshUpgradeTime,
  235. /// <summary>
  236. /// 刷新宝箱等级界面(宝箱升级后等级变化)
  237. /// </summary>
  238. RefreshTreasureChestUI,
  239. /// <summary>
  240. /// 刷新观看广告次数
  241. /// </summary>
  242. RefreshWatchAd,
  243. #endregion
  244. #region 铭文Epigraph 3800-3899
  245. /// <summary>
  246. /// 铭文上阵模式选择
  247. /// </summary>
  248. EpigraphUpModeSelect = 3800,
  249. /// <summary>
  250. /// 铭文上阵模式打开事件
  251. /// </summary>
  252. EpigraphOpenUpMode,
  253. /// <summary>
  254. /// 铭文上阵事件关闭
  255. /// </summary>
  256. EpigraphFinishUpMode,
  257. /// <summary>
  258. /// 铭文一键强化
  259. /// </summary>
  260. EpigraphStrongAll,
  261. /// <summary>
  262. /// 铭文升星
  263. /// </summary>
  264. EpigraphUpStar,
  265. /// <summary>
  266. /// 铭文一键上阵
  267. /// </summary>
  268. EpigraphWearAll,
  269. /// <summary>
  270. /// 铭文选择变更
  271. /// </summary>
  272. EpigraphChangeSelect,
  273. #endregion
  274. }
  275. }