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- using XGame.Database;
- namespace FL
- {
- /// <summary>
- /// 配置表没有字段定义,代码需要动态加载的资源名字
- /// </summary>
- internal static partial class AddressableDefine
- {
- public static string EpigraphEmptyPz(int qualityLv)
- {
- return $"epigraph_pzempty_{qualityLv}";
- }
- public static string EpigraphTypePz(EQualityLevel qualityLv)
- {
- return $"epigraph_pztype_{(int)qualityLv}";
- }
- public static string EpigraphMwPzDi(EQualityLevel qualityLv)
- {
- return $"epigraph_mwpz_{(int)qualityLv}";
- }
- }
- }
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